Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 190033
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 11, 20262026-05-11T16:13:19+00:00 2026-05-11T16:13:19+00:00

I’m drawing a flat disk using gluDisk() in my scene. gluDisk() draws the disk

  • 0

I’m drawing a flat disk using gluDisk() in my scene. gluDisk() draws the disk facing the positive Z axis but I want it to be facing some arbitrary normal I have.
Clearly I need to use glRotate() to get the disk facing properly but what should be the rotation? I remember this can be calculated using Quaternions but I can’t seem to remember the math.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-11T16:13:19+00:00Added an answer on May 11, 2026 at 4:13 pm

    The solution should be pretty straightforward, and shouldn’t require quarternions.

    The axis of rotation to get from Normal1 to Normal2 must be orthogonal to both, so just take their vector cross-product.

    The amount of rotation is easily derived from their dot-product. This value is |A|.|B|.cos(theta), but as the two normal vectors should be normalised it will give cos(theta), so just take the inverse cosine to get the rotation amount.

    The resulting vector and angle are the required parameters for glRotate() – there’s no need to calculate the actual rotation matrix yourself.

    p.s. don’t forget that glRotate() needs the angle in degrees, but the normal C trig functions work in radians.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I want to count how many characters a certain string has in PHP, but
I have a French site that I want to parse, but am running into
I want to construct a data frame in an Rcpp function, but when I
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and
For some reason, after submitting a string like this Jack’s Spindle from a text
this is what i have right now Drawing an RSS feed into the php,
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I am reading a book about Javascript and jQuery and using one of the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.