Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3603390
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 18, 20262026-05-18T20:51:58+00:00 2026-05-18T20:51:58+00:00

I’m drawing an image with strechable caps defined like the following: [bubbleImg stretchableImageWithLeftCapWidth:17 topCapHeight:12];

  • 0

I’m drawing an image with strechable caps defined like the following:

[bubbleImg stretchableImageWithLeftCapWidth:17 topCapHeight:12];

And that was working fine when inside a UIImageView but it doesn’t work when drawing the image like the following:

CGContextDrawImage(context, CGRectMake(x, y, width, height), image.CGImage);

.. which I kind of suspected it wouldn’t work. Is there a solution for stretchable cap images when drawing to a CG context?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-18T20:51:59+00:00Added an answer on May 18, 2026 at 8:51 pm

    When drawing a stretchable image, don’t use the CGImage property, because it returns the underlying unstretched bitmap. Instead use UIImage’s drawing methods directly.

    If you are drawing in an unusual context (outside of UIView/CALayer drawing methods in a pure Core Graphics context), you may need to wrap UIKit drawing in UIGraphicsPushContext()/UIGraphicsPopContext() calls.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I have some data like this: 1 2 3 4 5 9 2 6
I have a bunch of posts stored in text files formatted in yaml/textile (from
We're building an app, our first using Rails 3, and we're having to build
I have this code: - (void)parser:(NSXMLParser *)parser foundCDATA:(NSData *)CDATABlock { NSString *someString = [[NSString
I am trying to loop through a bunch of documents I have to put
I'm making a simple page using Google Maps API 3. My first. One marker

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.