I’m experiencing a challenging problem, which has not been solvable – hopefully until now. I’m developing my own framework and therefore trying to offer the user flexibility with all the code complexity under the hood.
First of all I have an abstract base class which users can implement, obviously simplified:
class IStateTransit
{
public:
bool ConnectionPossible(void) = 0;
}
// A user defines their own class like so
class MyStateTransit : public IStateTransit
{
public:
bool ConnectionPossible(void){ return true; }
}
Next, I define a factory class. Users can register their own custom state transit objects and refer to them later by simply using a string identifier they have chosen:
class TransitFactory : public Singleton<TransitFactory>
{
public:
template<typename T> void RegisterStateTransit(const string& name)
{
// If the transit type is not already registered, add it.
if(transits.find(name) == transits.end())
{
transits.insert(pair<string, IStateTransit*>(name, new T()));
};
}
IStateTransit* TransitFactory::GetStateTransit(const string& type) const
{
return transits.find(type)->second;
};
private:
map<string, IStateTransit*> transits;
}
Now the problem is (probably obviously) that whenever a user requests a transit by calling GetStateTransit the system currently keeps returning the same object – a pointer to the same object that is. I want to change this.
PROBLEM: How can I return a new (clone) of the original IStateTransit object without the user having to define their own copy constructor or virtual constructor. Ideally I would somehow like the GetStateTransit method to be able to cast the IStateTransit object down to the derived type it is at runtime and return a clone of that instance. The biggest hurdle is that I do not want the user to have to implement any extra (and probably complex) methods.
4 hours of Googling and trying has led me nowhere. The one who has the answer is a hero!
If I understand the problem correctly, you shouldn’t insert
new T-s into the map, but rather objects that create new T-s.And now insert:
And retrieve “copies” with:
It shouldn’t be impossible to modify
StateTransit<T>so it holds aTof which to make copies of, should the default one not do.I think the general name for techniques like this is called “type erasure” (derived types “remember” particular types, although the base class is unaware of those).