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Home/ Questions/Q 7511015
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T23:24:57+00:00 2026-05-29T23:24:57+00:00

I’m experiencing what I think is a very strange issue. First and foremost, my

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I’m experiencing what I think is a very strange issue.

First and foremost, my application moves UI elements around the screen using the following example command:

    [view setFrame:NSRectFromCGRect(CGRectMake(0, 0, 0, 0))]; 

I give my users the possibility to resize the application’s NSWindow to one other size with this command:

    [self.window setFrame:NSRectFromCGRect(CGRectMake(0, 0, 0, 0)) display:YES animate:YES];

When in ‘resized mode’, I obviously change every single setFrame command to the appropriate coordinate system.

However, there is an issue: when (if) the user switches back to the original NSWindow size by clicking on the button again, and the application performs the UI movements again, the views that are moved around are not in the location they are supposed to be in.

To clarify: my UI movement code runs fine, over and over, either in normal or resized mode. However, if I switch from one to the other, some items (not all) are shifted.

What could be causing this strange behavior? I’m using the same exact commands (within each screen resolution), and NSLogs confirm the UI elements are in the location that I specified; however, this location is clearly not the one I’m attempting to move to.

Has anyone experienced a similar issue here?

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  1. Editorial Team
    Editorial Team
    2026-05-29T23:24:59+00:00Added an answer on May 29, 2026 at 11:24 pm

    After days and days of trying to figure this out, I’ve come to the following conclusion: the resizing code simply wasn’t working.

    I confirmed this by using NSLog after I resized my window. In the end, I changed my resizing code by adding the following line after the traditional setFrame: method:

        [self.window setContentSize:NSSizeFromCGSize(CGSizeMake(desiredWidth, desiredHeight))];
    
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