Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 897179
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T14:50:41+00:00 2026-05-15T14:50:41+00:00

i’m experimenting a bit with C# and XNA. Going through the advanced Riemers tutorials

  • 0

i’m experimenting a bit with C# and XNA. Going through the advanced “Riemers tutorials” helped me a lot, but i want to make my terrain even better. I have a simple game where player controls a tank and destroys other buildings and tanks. I would like to somehow draw the effects of the explosion on the terrain. The effect i want can be seen in many new games, for example HERE in the lower right corner you can see two dark spots on the ground (some explosion occured there a while ago probably). This is exactly what i want to achieve.

Could someone point me in the right direction? I think multitexturing will be needed, but when it came to this i found myself a little bit lost (all the stuff with pixel shaders…). Is this the only way? And if so, could someone help me understand how can i make it to work? Or are there other approaches? Thanks.

EDIT: Forgot to say that i’m not familiar with 3d graphics theory. Everything i know is based on brief tutorials, so a more detailed explanation might be needed. Currently i have no idea how would i draw something on an already textured surface.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T14:50:42+00:00Added an answer on May 15, 2026 at 2:50 pm

    You may want to check out this blog, it goes hand-in-hand with the Riemers tutorials. http://allenwp.com/blog/2010/05/06/simple-fast-gpu-driven-multi-textured-terrain/.
    Hopefully this can get you pointed in the right direction, there is a pretty good walkthrough here.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.