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Home/ Questions/Q 7602275
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T23:22:15+00:00 2026-05-30T23:22:15+00:00

I’m extending my checkers game engine (built in Ruby) to the web using Sinatra.

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I’m extending my checkers game engine (built in Ruby) to the web using Sinatra.

I need to get two clicks (to and from squares) to construct a complete move and send back a correct board state. I have already got it to render squares, each looks like:

<td id=<%= "A3" class= "open-square"><a href="/gameplay/A3></a></td> 

if empty and

<td id=<%= "A3" class= "open-square"><a href="/gameplay/A3><img checker></a></td>

if occupied (I’ve stripped out the ERB cause its irrelevant here)

I have a route that looks like this:

get '/gameplay/:location' do
    erb :gameplay
end

It does a fine job of capturing individual clicks, but I need two. I got a great suggestion from Tom Anderson:

Checkers is 64 squares, each square in one of three states, so –
without using cookies – you can use javascript on the browser to
create your state – 64 characters that are like ‘br_bb___…’ for
black, red and blank, then send that 64 char string along with the
clicked square. The server then sends back a new state, which the
local js uses to display the squares.

But I think this would only work if I could get a complete move from one click, which I can’t. I’m new to this stuff, obviously naive, whatever advice you may have is appreciated.

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  1. Editorial Team
    Editorial Team
    2026-05-30T23:22:17+00:00Added an answer on May 30, 2026 at 11:22 pm

    I didn’t end up using JQuery to register the clicks. I basically created a querystring to register the locations of the clicks and used server-side programming to determine when to execute a move.

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