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Home/ Questions/Q 7766495
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T15:25:59+00:00 2026-06-01T15:25:59+00:00

I’m extracting Android Grass live wallpaper code from the Android source. I have put

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I’m extracting Android Grass live wallpaper code from the Android source.

I have put it in an Android project.

When I run it and go to wallpaper chooser in order to pick it, I get this error that probably is related to OpenGL and RenderScript, but I can’t realize what is the problem exactly.

E/rs(647): create2d android.renderscript.Allocation@1ead28
E/RenderScript(647): 0x1b2b78, GL Error = 0x00000500, from: Upload2DTexture 1 
E/libEGL(647): called unimplemented OpenGL ES API
E/libEGL(647): called unimplemented OpenGL ES API
E/libEGL(647): called unimplemented OpenGL ES API
E/libEGL(647): called unimplemented OpenGL ES API
W/dalvikvm(647): threadid=11: thread exiting with uncaught exception (group=0x409c01f8)
E/AndroidRuntime(647): FATAL EXCEPTION: RSMessageThread
E/AndroidRuntime(647): android.renderscript.RSRuntimeException: Fatal error 4098, details: Error linking GL Programs
E/AndroidRuntime(647):  at android.renderscript.RenderScript$MessageThread.run(RenderScript.java:829)
E/libEGL(647): called unimplemented OpenGL ES API
E/libEGL(647): called unimplemented OpenGL ES API
E/RenderScript(647): Attempting to bind 1 textures on shader id 1749320, but only 0 are available
E/libEGL(647): called unimplemented OpenGL ES API
E/libEGL(647): called unimplemented OpenGL ES API

Thanks for your help.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-01T15:26:01+00:00Added an answer on June 1, 2026 at 3:26 pm

    Update to newest Android SDK(r18) and system images(4.0.3 r2), and it supports OpenGL ES 2.

    Start emulator from command line with option “-gpu on”.

    I have run Balls Renderscripts example successfullly.

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