I’m fairly new to JavaScript, so any help would be awesome!
I created this small block of code that let’s me grab a div and drag it around. I assign the “dragme” id to the div and all is fine and dandy. The problem is that if I replace that div from my html and put an img element instead (obviously assigning the “dragme” id to the img), things don’t work as expected.
When I click to drag the img, it actually moves for about 3 or 4 pixels then it freezes until I lift the mouse button (mouseup).
Is there some property or characteristic that would prevent the img element from acting the same way as the div does?
var isClicked = false;
var startClientX = 0;
var startClientY = 0;
var startLeft = 0;
var startTop = 0;
window.addEventListener("load", addListeners, true);
function addListeners()
{
document.getElementById("dragme").addEventListener("mousedown", mouseIsDown, false);
document.getElementById("dragme").addEventListener("mouseup", mouseIsUp, false);
window.addEventListener("mousemove", moveImage, false);
function mouseIsDown(e)
{
if (isClicked == false)
{
isClicked = true;
startClientX = e.clientX;
startClientY = e.clientY;
startLeft = document.getElementById("dragme").offsetLeft;
startTop = document.getElementById("dragme").offsetTop;
}
}
function mouseIsUp()
{
if (isClicked == true)
{
isClicked = false;
}
}
function moveImage(e)
{
if (isClicked == true)
{
imageLeftDif = e.clientX - startClientX;
imageTopDif = e.clientY - startClientY;
var newLeftPos = (startLeft + imageLeftDif) + "px";
var newTopPos = (startTop + imageTopDif) + "px";
document.getElementById("dragme").style.left = newLeftPos;
document.getElementById("dragme").style.top = newTopPos;
}
}
}
This fixed the problem (answer provided as a comment by syazdani):