Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 530089
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T09:09:35+00:00 2026-05-13T09:09:35+00:00

I’m fairly new to OpenCL so please bear with me. In the first iteration

  • 0

I’m fairly new to OpenCL so please bear with me.

In the first iteration of my code, I used basic memory buffers for large datasets and declared them global. However now that I’m looking to improve the timing, I wanted to use texture memory for this. In the CUDA version, we use cudaBindTexture and tex1Dfetch to obtain the data for a large 1D float array. From my understanding of the specification, texture memory is the same thing as image memory. However, since there are only 2D and 3D image objects with max heights and widths, I run into some issues. My array larger than max height/width, but not max height * max width. Must I convert my 1D array into 2D? Or is there a better way to do it?

Or am I completely off?

I did read http://forums.nvidia.com/index.php?showtopic=151743 and http://forums.nvidia.com/index.php?showtopic=150454 but they weren’t exactly conclusive in whether the texture memory referred to in Best Practices and Programming Guide was in fact image objects.

Thanks and any help/suggestions are greatly welcome!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T09:09:36+00:00Added an answer on May 13, 2026 at 9:09 am

    I found the best answer as a reply to my post on NVidia’s forum here.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
I used javascript for loading a picture on my website depending on which small
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I have this code to decode numeric html entities to the UTF8 equivalent character.
I want use html5's new tag to play a wav file (currently only supported
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
We're building an app, our first using Rails 3, and we're having to build
I have this code: - (void)parser:(NSXMLParser *)parser foundCDATA:(NSData *)CDATABlock { NSString *someString = [[NSString
I ran into a problem. Wrote the following code snippet: teksti = teksti.Trim() teksti
I'm making a simple page using Google Maps API 3. My first. One marker

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.