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Home/ Questions/Q 7082143
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T07:00:36+00:00 2026-05-28T07:00:36+00:00

I’m fairly new to OpenGL so maybe the answer will be obvious. I am

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I’m fairly new to OpenGL so maybe the answer will be obvious. I am currently trying to make a blue circle using GL_TRIANGLE_FAN in C++. My problem is that when I set the color using glColor4f, it sets all my other textures to have a blue color over them such as shown below (this is supposed to be silvery metal).

I draw the textures using the method shown below.

glLoadIdentity();
glTranslatef(x,y,0);

glBindTexture(GL_TEXTURE_2D, this->texture); 

glBegin(GL_QUADS);
    glTexCoord2f(0.0f, 0.0f); glVertex3f(0,0,0);
    glTexCoord2f(1.0f, 0.0f); glVertex3f(width,0,0);
    glTexCoord2f(1.0f, 1.0f); glVertex3f(width,height,0);
    glTexCoord2f(0.0f, 1.0f); glVertex3f(0,height,0);   
glEnd();

I’m not sure whether I just have to clear a flag for it to work, but I’ve been stuck for a few days now.

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  1. Editorial Team
    Editorial Team
    2026-05-28T07:00:37+00:00Added an answer on May 28, 2026 at 7:00 am

    Unbind the texture and set the color back to white after you’re done drawing:

    glLoadIdentity();
    glTranslatef(x,y,0);
    
    glEnable( GL_TEXTURE_2D );
    glBindTexture(GL_TEXTURE_2D, this->texture); 
    
    glBegin(GL_QUADS);
        glTexCoord2f(0.0f, 0.0f); glVertex3f(0,0,0);
        glTexCoord2f(1.0f, 0.0f); glVertex3f(width,0,0);
        glTexCoord2f(1.0f, 1.0f); glVertex3f(width,height,0);
        glTexCoord2f(0.0f, 1.0f); glVertex3f(0,height,0);   
    glEnd();
    
    glColor4f(1, 1, 1, 1);
    glBindTexture(GL_TEXTURE_2D, 0);
    

    And if you aren’t rendering textures on the next object, disable texturing:

    glDisable( GL_TEXTURE_2D );
    
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