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Home/ Questions/Q 268501
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T23:42:25+00:00 2026-05-11T23:42:25+00:00

I’m finding it difficult to find a decent example on how to implement a

  • 0

I’m finding it difficult to find a decent example on how to implement a parent-child hierarchy class.
I have a treeView control that I want to convert into a class hierarchy, adding extra data to each node and be able to easely iterate over each parent’s nodes using IEnumerable.

public IEnumerable<Node> GetAllChildsFromParent(Node parent)
{
    foreach (Node node in parent.NodeChildsCollection)
    {
        yield return node;
    }
}

I already have implemented the following piece of code but got stuck and don’t really
have a clue whether I am on the right track or not? How should I proceed to complete this ?

public class NodeChildsCollection : IEnumerable<Node>
{
    IList<Node> nodeCollection = new List<Node>();
    Node parent;

    public Node Parent
    {
        get { return parent; }
        set { parent = value; }
    }

    public NodeChildsCollection()
    {
    }


    public void AddNode(Node parent, Node child)
    {
        this.parent = parent;
        nodeCollection.Add(child);
    }

    #region IEnumerable<Node> Members

    public IEnumerator<Node> GetEnumerator()
    {
        foreach (Node node in nodeCollection)
        {
            yield return node;
        }
    }

    #endregion

    #region IEnumerable Members

    IEnumerator IEnumerable.GetEnumerator()
    {
        return GetEnumerator();
    }

    #endregion
}

public class Node
{

    NodeChildsCollection nodeChildsCollection = new NodeChildsCollection();

    public Node Parent
    {
        get { return nodeChildsCollection.Parent; }
        set { nodeChildsCollection.Parent = value; }
    }


    public void AddChild(Node child)
    {
        nodeChildsCollection.AddNode(this, child);
    }
}
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  1. Editorial Team
    Editorial Team
    2026-05-11T23:42:26+00:00Added an answer on May 11, 2026 at 11:42 pm

    You’re mixing the responsibilities of the Node with the responsibilities of the collection. See how you’re setting the parent in the collection? It’s not the collection that has a parent; its the node.

    I’d structure my nodes like thus:

    public class Node
    {
      public Node Parent {get;set;} // null for roots
    
      public NodeCollection Children {get; private set;}
    
      public Node() 
      { 
        Children = new NodeCollection(); 
        Children.ChildAdded += ChildAdded;
        Children.ChildRemoved += ChildRemoved;
      };
      private void ChildAdded(object sender, NodeEvent args)
      {
        if(args.Child.Parent != null)
          throw new ParentNotDeadYetAdoptionException("Child already has parent");
        args.Child.Parent = this;
      }
      private void ChildRemoved(object sender, NodeEvent args)
      {
        args.Child.Parent = null;
      }
    }
    

    And the NodeCollection would look like

    public class NodeCollection : INodeCollection {/*...*/}
    

    and INodeCollection would be:

    public interface INodeColleciton : IList<Node>
    {
      event EventHandler<NodeEvent> ChildAdded;
      event EventHandler<NodeEvent> ChildRemoved;
    }
    

    The collection responsibilities are on the Child collection property of the Node. You can, of course, have node implement INodeCollection, but that’s a matter of programming tastes. I prefer to have the Children public property (its how the framework is designed).

    With this implementation you don’t need to implement a “GetChildren” method; the public Children property provides them for all.

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