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Home/ Questions/Q 6253633
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T14:02:11+00:00 2026-05-24T14:02:11+00:00

I’m finishing up my app by running it through Instruments as well as stressing

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I’m finishing up my app by running it through Instruments as well as stressing it with large amounts of data. The Instruments tests go fine, but the stress test is where I’m having issues. Without getting into too much detail, I’m giving my app increasing amounts of Core Data events with which it needs to extrapolate data, make graphs, and present locations on a MKMapView instance. I started small and increased to 56000 events, which it handled fine wihtout any leaks or memory warnings (and I was quite proud of it for handling it all).

My app implements the Dropbox API to allow for uploading and downloading templates and data for sync purposes. Files uploaded from my app are converted from Core Data to an NSDictionary, then to NSData. I create a temporary folder for the data, then upload that file to Dropbox, which works fine…..normally. If I try to upload my data file with 56000 events, then it crashes. I’ve logged it and watched as the data is converted. It reaches the last event with no issues, but when it’s supposed to start uploading to Dropbox, the app crashes and I cannot for the life of me figure out why. I see memory warnings pop up on my log. Typically, it will go Level=1, Level=2, Level=1, Level=2, then crash, which confuses me as it never reaches Level=3.

The majority of the information I’ve found is in my edit at the botton. Below is some relevant code:

- (void)uploadSurveys:(NSDictionary *)dict {
    NSArray *templateArray = [dict objectForKey:@"templates"];
    NSArray *dataArray = [dict objectForKey:@"data"];
    NSString *filename;
    NSLog(@"upload called");
    if ([templateArray count] || [dataArray count]) {
        if ([templateArray count]) {
            // irrelevent code;
        }
        if ([dataArray count]) {
            SurveyData *survey;
            for (int i = 0; i < [dataArray count]; i++) {
                BOOL matchExists = NO;
                // ...... code to make sure no file exists in dropbox folder and creates new version if necessary;

                dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
                NSData *data = [self convertSurvey:survey];
                dispatch_async(dispatch_get_main_queue(), ^{
                    [self uploadData:data withFilename:filename];
                    NSLog(@"converted and uploading");
                });
            });
        }
    }
}

[self convertSurvey:survey] simply converts my Core Data object to NSData.

- (void)uploadData:(NSData *)data withFilename:(NSString *)filename {
    NSFileManager *manager = [NSFileManager defaultManager];
    NSString *pathComponent = [NSString stringWithFormat:@"tempData.%@", filename];
    NSString *path = [NSTemporaryDirectory() stringByAppendingPathComponent:pathComponent];
    if ([manager createFileAtPath:path contents:data attributes:nil]) {
        [self.restClient uploadFile:filename toPath:[NSString stringWithFormat:@"/%@", currentSearch] fromPath:path];
        NSLog(@"uploading data");
    }
}

Any help would be much appreicated and I thoroughly thank you in advance. I’m just trying to figure out if I’m either taking the wrong approach for large files or if it’s simply not allowed. If I have to split the files, that is fine, but I’d prefer to know what is going on that prevents my app from performing this action before I try to make a workaround. Thank you again.

UPDATE: As this issue is now the only hinderance to the release of my application, I’m adding a bounty to this question to hopefully get a solution or workaround. It will be up for a week, after which given time I am most likely going to just split up the files as they upload to ensure that this apparent size limit is not reached. This approach is not ideal, which is why a better solution is very welcomed, but is my backup plan if this fails to bring in something more convenient.

EDIT: It appears that NSTemporaryDirectory plays no part in this at all. Here is the new situation. As you can see in the code above, NSData *data = [self convertSurvey:survey]; is called in a secondary thread (which isn’t the issue). I have been logging the objects created and knew that they had reached the last one, but never thought to check and see if the NSData file was returned. Turns out, it isn’t. In short, I convert all my Core Data objects into arrays and place them into a dictionary (only for the relevant survey/data to be converted). This does indeed work and the dictionary is created. Then I create an NSData file using NSData *data = [NSKeyedArchiver archivedDataWithRootObject:d]; where d is my dictionary. Directly after that, I call return data; to set the value for NSData *data = [self convertSurvey:survey];. This being the case, it appears the NSData or NSKeyedArchiver are at fault here. According to the Apple documentation:

Using 32-bit Cocoa, the size of the data is subject to a theoretical 2GB limit (in practice, because memory will be used by other objects this limit will be smaller); using 64-bit Cocoa, the size of the data is subject to a theoretical limit of about 8EB (in practice, the limit should not be a factor).

I have checked the file sizes in small increments to see where the failure occurs. I have successfully gotten 48.2MB of data through, but not 51.5MB, which leads me to believe that the issue occurs around 50MB, well below the theoretical limit for NSData (unless there is a discrepancy between iOS and OS X in that respect).

Hopefully this new information will help to solve this problem

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  1. Editorial Team
    Editorial Team
    2026-05-24T14:02:13+00:00Added an answer on May 24, 2026 at 2:02 pm

    The 2 GB limit for NSData is completely theoretical on iOS, even the iPhone 4 only has 512 MB of RAM and iOS (unlike Mac OS X) cannot swap, so if your physical RAM is full, you crash (or your app is terminated before that).

    The 50 MB NSData object alone is already very large and it’s not the only object you have in memory – given that you convert the data from Core Data to a dictionary representation and then to NSData, you probably consume at least twice as much memory (likely more). The system and other apps also need RAM, so you’re probably reaching a limit.

    Try running your app in Instruments to see how much memory you actually consume.

    To reduce your peak memory usage, you have a couple of options that largely depend on your data model:

    • As Jason Foreman suggested in his answer, try to avoid having your whole file in memory at once. Using NSFileHandle, you can write chunks of data to a file without needing to have the whole data in memory at once. Of course, this requires that you prepare your data accordingly, so that it can be split into chunks. A higher-level approach might be to serialize your data into an XML format that you could write out as a stream. If your data format is very simple, something like CSV might also work.

    • Don’t use NSData for uploading to Dropbox. Write your data to a file instead (see above) and point the Dropbox SDK to that file. The Dropbox SDK makes it pretty easy to do so (DBRestClient has an uploadFile:toPath:fromPath: method).

    • If your data model makes it difficult to take a streaming approach, try to segment the data into more manageable parts. You could then use your old method of serializing dictionaries, just with multiple files.

    • Be careful with Core Data’s memory usage. Try to re-fault objects using refreshObject:mergeChanges: if possible to break cyclic references within your data (see the Core Data Programming Guide for details).

    • Avoid using autorelease pools while you’re in a long-running loop or create a separate NSAutoreleasePool that gets drained in each iteration of your loop.

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