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Home/ Questions/Q 8911931
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T04:04:26+00:00 2026-06-15T04:04:26+00:00

I’m following the instructions from here to build MonoDevelop on Mac OS X: Building

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I’m following the instructions from here to build MonoDevelop on Mac OS X: Building MonoDevelop on OS X

I can build MonoDevelop just fine. I’d like to also build the MonoMac add in and use it.

The document says:

“To include addins from extras, manually copy their build directories
into the MonoDevelop.app directory, e.g.

cp -r ../../../extras/MonoDevelop.AspNet.Mvc/build/*
MonoDevelop.app/Contents/MacOS/lib/monodevelop/AddIns/MonoDevelop.AspNet.Mvc/”

However, I have no build directory under /extras/MonoDevelop.MonoMac.

I tried to follow this step to build extras:

“To include additional addins from extras in the build, instead of
using the Mac profile, use configure –select to select addins. This
will write the default profile. Next, replace the line in
profiles/default that begins with “main” with the one from
profiles/mac, then run configure again using the default profile.”

But it does not give me the option to build the MonoMac extra.

Next, I try to compile the monodevelop.mdw. Again, I can build the main solution (MonoDevelop), but the extras fails with over 1000 errors.

Finally, I tried to take my existing monomac and macdev plugins and copy them into my master monodevelop.app bundle. But this breaks add solution/project dialog whenever I try to select a MonoMac project – it fails to load the Monodevelop.ide DLL.

Any advice on where I am going wrong would be appreciated.

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  1. Editorial Team
    Editorial Team
    2026-06-15T04:04:27+00:00Added an answer on June 15, 2026 at 4:04 am

    I was not able to make this work following the directions on the MonoDevelop site. Even manually adding the extras/MonoDevelop.MonoMac extra to the profile did not work.

    In the end, I build MonoDevelop from source, using the mac profile.

    Then I got the latest MonoMac pieces, and build them from source. I used

    make update

    to install into my installed copy of MonoDevelop.

    Then, I manually copied the following packages from my installed MonoDevelop to my newly compiled version from master:

    • MacPlatform.dll
    • MonoDevelop.iPhone
    • MonoDevelop.MacDev
    • MonoDevelop.MonoMac
    • Xamarin.Ide

    Any everything now works 🙂

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