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Home/ Questions/Q 9037139
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T09:10:29+00:00 2026-06-16T09:10:29+00:00

I’m following the NeHe gamedev tutorials (while altering them to be OO) and I’ve

  • 0

I’m following the NeHe gamedev tutorials (while altering them to be OO) and I’ve run into a problem with the CreateWindowEx demo (http://nehe.gamedev.net/tutorial/creating_an_opengl_window_(win32)/13001/).

I’m trying to pass the WndProc a pointer to my Window object via the lpParam (as detailed here: http://web.archive.org/web/20051125022758/www.rpi.edu/~pudeyo/articles/wndproc/) but if I attempt to do so, CreateWindowEx fails with GetLastError returning 1400 – ERROR_INVALID_WINDOW_HANDLE.

I’m a complete beginner at the windows API and have exhausted every method I know of resolving this, please could you point out my mistake here?
Relevant code below:

LRESULT CALLBACK cog::WindowProc(HWND window, UINT msg, WPARAM wParam, LPARAM lParam) {
    // Member method as windowproc: http://web.archive.org/web/20051125022758/www.rpi.edu/~pudeyo/articles/wndproc/

    if(msg == WM_NCCREATE) {
        LPCREATESTRUCT cs = (LPCREATESTRUCT)lParam;
        SetWindowLong(window, GWL_USERDATA, (long)cs->lpCreateParams);
    }

    cog::Window* w = (cog::Window*)GetWindowLong(window, GWL_USERDATA);
    if(w) {
        return w->windowProc(msg, wParam, lParam);

    } else {
        return DefWindowProc(window, msg, wParam, lParam);
    }
}

cog::Window::Window(int width, int height, int bits, bool fullscreen) :
fullscreen(fullscreen), appInstance(GetModuleHandle(NULL)), active(FALSE) {

    // Generate a rectangle corresponding to the window size
    RECT winRect = {0, 0, width, height};

    WNDCLASS winClass;
     winClass.style         = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;   // Redraw On Size, And Own DC For Window.
    winClass.lpfnWndProc    = (WNDPROC) cog::WindowProc;            // WndProc Handles Messages
    winClass.cbClsExtra     = 0;                                    // No Extra Window Data
    winClass.cbWndExtra     = sizeof(this);                         // Window Data - pointer to Window object
    winClass.hInstance      = this->appInstance;                    // Set The Instance
    winClass.hIcon          = LoadIcon(NULL, IDI_WINLOGO);          // Load The Default Icon
    winClass.hCursor        = LoadCursor(NULL, IDC_ARROW);          // Load The Arrow Pointer
    winClass.hbrBackground  = NULL;                                 // No Background Required For GL
    winClass.lpszMenuName   = NULL;                                 // We Don't Want A Menu
    winClass.lpszClassName  = TEXT("OpenGL");   

    if(!RegisterClass(&winClass)) {
        throw cog::WindowException(std::string("Failed to register class"));
    }

    if(this->fullscreen) {
        DEVMODE screenSettings;
        memset(&screenSettings, 0, sizeof(DEVMODE));

        screenSettings.dmSize = sizeof(DEVMODE);
        screenSettings.dmPelsWidth = width;
        screenSettings.dmPelsHeight = height;
        screenSettings.dmBitsPerPel = bits;
        screenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;

        if(DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&screenSettings, CDS_FULLSCREEN)) {
            if(MessageBox(NULL, "Cannot start in full screen mode - start in windowed mode instead?", "OpenGL", MB_YESNO | MB_ICONEXCLAMATION)) {
                this->fullscreen = FALSE;

            } else {
                throw cog::WindowException(std::string("Refused to launch program in windowed mode"));

            }
        }
    }

    DWORD winExStyle;
    DWORD winStyle;
    if(fullscreen) {
        winExStyle = WS_EX_APPWINDOW;
        winStyle = WS_POPUP;
        ShowCursor(FALSE);

    } else {
        winExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
        winStyle = WS_OVERLAPPEDWINDOW;
    }

    AdjustWindowRectEx(&winRect, winStyle, FALSE, winExStyle);

    /*
     * !! BLOWS UP AT THIS CALL - WindowException triggered
     */
    if(!(this->window = CreateWindowEx(
    winExStyle,
    TEXT("OpenGL"),
    TEXT("OpenGL Testing"),
    winStyle,
    0, 0,
    winRect.right - winRect.left,
    winRect.bottom - winRect.top,
    NULL,
    NULL,
    this->appInstance,
    this))) {
        throw cog::WindowException(std::string("Failed to create window"));
    }

    // ... cut here ...
}

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE lPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
    MSG msg;
    cog::Window* w = NULL;

    try {
        w = new cog::Window(100, 100, 16, TRUE);

        // ... cut here ...

    } catch(cog::Exception e) {
        MessageBox(NULL, e.what(), "Exception Raised", MB_OK | MB_ICONEXCLAMATION);
    }

    if(w) {
        delete w;
    }
}

The member windowProc:

LRESULT CALLBACK cog::Window::windowProc(UINT msg, WPARAM wParam, LPARAM lParam) {
    switch(msg) {
    case WM_ACTIVATE:
        if(HIWORD(wParam)) {
            this->active = FALSE;

        } else {
            this->active = TRUE;
        }

        return 0;;

    case WM_SYSCOMMAND:
        switch(wParam) {
        case SC_SCREENSAVE:
        case SC_MONITORPOWER:
            return 0;
        }

        break;

    case WM_CLOSE:
        PostQuitMessage(0);
        return 0;

    case WM_KEYDOWN:
        this->keys[wParam] = TRUE;
        break;

    case WM_KEYUP:
        this->keys[wParam] = FALSE;
        break;

    case WM_SIZE:
        this->resize(LOWORD(lParam), HIWORD(lParam));
        return 0;

    default:
        break;
    }

    return DefWindowProc(this->window, msg, wParam, lParam);
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-16T09:10:31+00:00Added an answer on June 16, 2026 at 9:10 am

    Could the fact that you’re requesting fullscreen be causing a problem? w = new cog::Window(100, 100, 16, TRUE);

    If it helps, this works in my code base:

    HWND impl::window_impl::create_window_(
        window_impl* window // associated window object
    ) {
        auto const INSTANCE = ::GetModuleHandleW(L"");
    
        WNDCLASSEXW const wc = {
            sizeof(WNDCLASSEXW),
            CS_OWNDC | CS_HREDRAW | CS_VREDRAW,
            window_impl::top_level_wnd_proc_,
            0,
            0,
            INSTANCE,
            nullptr,
            ::LoadCursorW(nullptr, MAKEINTRESOURCE(IDC_ARROW)),
            nullptr,
            nullptr,
            CLASS_NAME,
            nullptr
        };
    
        ::RegisterClassExW(&wc); // ignore return value
    
        auto const result = ::CreateWindowExW(
            0,
            CLASS_NAME,
            L"window",
            WS_OVERLAPPEDWINDOW,
            CW_USEDEFAULT, CW_USEDEFAULT,
            CW_USEDEFAULT, CW_USEDEFAULT,
            (HWND)nullptr ,
            (HMENU)nullptr,
            INSTANCE,
            window
        );
    
        return result;
    }
    

    [edit]
    I think your call to CreateWindowExW has the params in the wrong order — specifically the instance paramater. Do you compile with STRICT on? It should detect this kind of problem.

    [edit]
    Not directly related, but your implementation won’t work when compiled as 64bit code, and it doesn’t check for possible errors — you should use something like:

    //--------------------------------------------------------------------------
    //! Get the userdata for the window given by @c hwnd (our window object).
    //! @throw bklib::platform::windows_exception
    //--------------------------------------------------------------------------
    impl::window_impl* get_window_ptr(HWND hwnd) {
        ::SetLastError(0);
        auto const result = ::GetWindowLongPtrW(hwnd, GWLP_USERDATA);
    
        if (result == 0) {
            auto const e = ::GetLastError();
            if (e) {
                BOOST_THROW_EXCEPTION(bklib::platform::windows_exception()
                    << bklib::platform::windows_error_code(e)
                );
            }
        }
    
        return reinterpret_cast<impl::window_impl*>(result);
    }
    
    //--------------------------------------------------------------------------
    //! Set the userdata for the window given by @c hwnd to be our
    //! window object.
    //! @throw bklib::platform::windows_exception
    //--------------------------------------------------------------------------
    void set_window_ptr(HWND hwnd, impl::window_impl* ptr) {
        ::SetLastError(0);
        auto const result = ::SetWindowLongPtrW(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(ptr));
    
        if (result == 0) {
            auto const e = ::GetLastError();
            if (e) {
                BOOST_THROW_EXCEPTION(bklib::platform::windows_exception()
                    << bklib::platform::windows_error_code(e)
                );
            }
        }
    }
    

    [edit] More code in case it helps

    //------------------------------------------------------------------------------
    //! Top level window procedure which forwards messages to the appropriate
    //! impl::window_impl instance.
    //! @throw noexcept
    //!     Swallows all exceptions at the API boundary.
    //------------------------------------------------------------------------------
    LRESULT CALLBACK impl::window_impl::top_level_wnd_proc_(
        HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam
    ) try {
        // set the instance pointer for the window given by hwnd if it was just created
        if (msg == WM_NCCREATE) {
            auto const cs =
                reinterpret_cast<CREATESTRUCTW const*>(lParam);
            auto const window_ptr =
                reinterpret_cast<window_impl*>(cs->lpCreateParams);
    
            set_window_ptr(hwnd, window_ptr);
        }
    
        // the window object to forward the message to
        auto const window = get_window_ptr(hwnd);
    
        if (window) {
            return window->window_proc_(hwnd, msg, wParam, lParam);
        } else {
            // it's possible we will receive some messages beofre WM_NCCREATE;
            // use the default handler
            return ::DefWindowProcW(hwnd, msg, wParam, lParam);
        }
    } catch (std::exception&) {
        ::PostQuitMessage(-1);
        return 0;
    } catch (...) {
        ::PostQuitMessage(-1);
        return 0;
    }
    
    //------------------------------------------------------------------------------
    //! Called by the top level window proc. Dispatches messages to their
    //! appropriate handler function.
    //------------------------------------------------------------------------------
    LRESULT impl::window_impl::window_proc_(
        HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam
    ) {
        return ::DefWindowProcW(hwnd, msg, wParam, lParam);
    }
    
    //------------------------------------------------------------------------------
    void impl::window_impl::create() {
        handle_ = create_window_(this);
    }
    
    //------------------------------------------------------------------------------
    void impl::window_impl::show(bool visible) {
        ::ShowWindow(handle_, SW_SHOWDEFAULT);
        ::InvalidateRect(handle_, nullptr, FALSE);
        ::UpdateWindow(handle_);
    }
    
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