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Home/ Questions/Q 6241659
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T11:48:29+00:00 2026-05-24T11:48:29+00:00

I’m following these docs and trying to set OpenGL version to 1.1. But when

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I’m following these docs and trying to set OpenGL version to 1.1. But when I call glGetString(GL_VERSION) in my C code it always returns me

OpenGL ES-CM 1.0

I believe I should specify version when I create context (or surface) but i can’t find any API for this.

I’m also getting such kind of errors:

08-09 13:47:13.642: ERROR/libEGL(567): called unimplemented OpenGL ES
API

which also proves that OpenGL ES 1.0 is used instead of 1.1.

Edit: I should note that on device everything is OK. The problem exists only on emulator (tested on platforms 2.2 and 2.3.3)

Edit2: tested on HTC Wildfire with Android 2.2.1 and it also shows me OpenGL version 1.0

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  1. Editorial Team
    Editorial Team
    2026-05-24T11:48:30+00:00Added an answer on May 24, 2026 at 11:48 am

    The emulator only implements 1.0, so that’s to be expected. You end up getting whichever version the hardware (or emulator) supports.

    In the manifest you only specify what version of GLES your app requires. From the manifest guide:

    Declared elements are informational only, meaning that
    the Android system itself does not check for matching feature support
    on the device before installing an application.

    I should note that the emulator does implement most 1.1 features such as VBO support, so you should be ok to test your application on it anyway by making some small changes.

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