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Home/ Questions/Q 937807
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T21:32:13+00:00 2026-05-15T21:32:13+00:00

I’m getting a bit confused on how to use the simulator to build applications

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I’m getting a bit confused on how to use the simulator to build applications that need to support the new higher resolution of the iphone 4.

I would except when selecting the iphone4 simulator to run the app on that [[UIScreen mainScreen] bounds] would give me 960×640 back, but instead it still giving me the old resolution (480×320) ?

Although the iphone4 simulator appears as a giant phone on my screen, it appears that it still consists of only 480×320 pixels. For instance when I would want to display something on line 700, it’ll just fall ofscreen ?

Thanks for any input on this.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T21:32:14+00:00Added an answer on May 15, 2026 at 9:32 pm

    UIScreen has a new scale method. Multiply the bounds.size by the scale to get the pixels. You can think of unscaled values as being points, or virtual pixels.

    Note that UIScreen has had a scale method since at least 3.2 but it has only been documented since 4.0 so respondsToSelector will trick you. I check UIImage for scale even when I want to know about UIScreen.

    UIScreen *mainScreen = [UIScreen mainScreen];
    CGFloat scale = [mainScreen scale];
    CGRect bounds = [mainScreen bounds];
    CGRect pixels = bounds;
    
    if ( scale > 0 ) {
        pixels.origin.x *= scale;
        pixels.origin.y *= scale;
        pixels.size.width *= scale;
        pixels.size.height *= scale;
    }
    
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