Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 1108601
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T02:06:33+00:00 2026-05-17T02:06:33+00:00

I’m getting a compiler error with this header file: #ifndef GAME1_H #define GAME1_H #include

  • 0

I’m getting a compiler error with this header file:

#ifndef GAME1_H  
#define GAME1_H  
#include "GLGraphics.h"  
#include "DrawBatch.h"  
class GameComponent;  
class Game1 {  
private:  
    GLGraphics graphics;  
 GameComponent components;
 void updateDelegates();  
 void Run();  
};  

class GameComponent {  
private:  
 static int index;  
protected:  
 Game1 game;  
public:  
 GameComponent();  
 GameComponent(Game1 game);  
 void Update(int);  
 void Dispose();  
};  

class DrawableGameComponent: public GameComponent  
{  
private:  
 GLGraphics graphics;  
 DrawBatch drawBatch;  
public:   
 DrawableGameComponent();  
 DrawableGameComponent(Game1);  
 void Draw();  
};  

#endif

I see the problem is that Game1 needs the full definition of GameComponent, and that GameComponent needs the full definition of Game1. I had way too much trouble having these in separate headers, so that’s why they’re together. Is there any way I can do this without completely changing the implementation of one of the classes?

Thanks!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T02:06:34+00:00Added an answer on May 17, 2026 at 2:06 am

    Think about the computer’s memory for a second here.

    class B;
    
    class A {
        byte aa;
        B ab;
    };
    
    class B {
        byte bb;
        A ba;
    };
    
    A x;
    

    Now the question the compiler needs to answer is How much space should I reserve for x?

    Let’s see. The first byte of x is byte aa;. Easy enough. That’s 1 byte.
    Next comes B ab;. Let’s see what’s in there.
    The first byte of x.ab is a byte bb;. That’s 2 bytes for x so far.
    Next, is a A ba;. Let’s see what’s in there.
    The first byte of x.ab.ba is a byte aa;. That’s 3 bytes for x so far.
    And so on and so forth ad infinitum.
    How big is x? The correct answer is of course *** OUT OF CHEESE ERROR ***.

    The compiler doesn’t actually do this because it knows it can’t handle this case – so the syntax doesn’t allow circular containment in the first place.


    Here’s a diagram of the contents of x in this example:
    Diagram


    UPDATE

    Apparently, I forgot to include a solution here. Now that you understand what the problem is, the solution should be pretty simple. Use pointers. Either use a pointer from A to B and let B include A as it already does, or vice versa, or use two pointers. Then, you won’t have circular inclusion – if B doesn’t include a copy of A but just a pointer to it, that fixes the entire issue here.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I have a .ini file as follows: [playlist] numberofentries=2 File1=http://87.230.82.17:80 Title1=(#1 - 365/1400) Example
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have just tried to save a simple *.rtf file with some websites and
For some reason, after submitting a string like this Jack’s Spindle from a text
this is what i have right now Drawing an RSS feed into the php,
I have this code to decode numeric html entities to the UTF8 equivalent character.
I want use html5's new tag to play a wav file (currently only supported
In my XML file chapters tag has more chapter tag.i need to display chapters

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.