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Home/ Questions/Q 4335600
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T10:41:31+00:00 2026-05-21T10:41:31+00:00

I’m getting a strange crash during an arc4random call that only appears after about

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I’m getting a strange crash during an arc4random call that only appears after about 4 minutes of the app running, and it doesn’t do it every time. Here’s the crash log:

Incident Identifier: 25C8C57F-0434-40B2-A2E8-FE88F58ABF60
CrashReporter Key:   8683ce910e9db4ba69f61266b606396f941d08ee
Hardware Model:      iPhone2,1
Version:         ??? (???)
Code Type:       ARM (Native)
Parent Process:  launchd [1]

Date/Time:       2011-01-16 18:46:45.170 +0000
OS Version:      iPhone OS 4.2.1 (8C148a)
Report Version:  104

Exception Type:  00000020
Exception Codes: 0x8badf00d
Highlighted Thread:  0

Application Specific Information:
<App> failed to resume in time

Elapsed total CPU time (seconds): 5.930 (user 5.380, system 0.550), 100% CPU 
Elapsed application CPU time (seconds): 4.790, 81% CPU

Thread 0:
0   libSystem.B.dylib              0x31168006 pthread_mutex_lock + 50
1   libSystem.B.dylib              0x3118cb10 arc4random + 24
2   <App>                   0x0000f658 -[BasicGameLayer updateBoard] (BasicGameScreen.mm:318)
3   <App>                    0x00010790 -[BasicGameLayer handleTouches:withEvent:] (BasicGameScreen.mm:238)
4   <App>                   0x0000e504 -[BasicGameLayer ccTouchesBegan:withEvent:] (BasicGameScreen.mm:276)

Line 318 of BasicGameScreen.mm is an opening brace. I’m assuming the compiler is removing whitespace so I think the line it’s crashing on is

int selection = arc4random() % 16;
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  1. Editorial Team
    Editorial Team
    2026-05-21T10:41:33+00:00Added an answer on May 21, 2026 at 10:41 am

    It turns out it was an infinite loop (in my code) that was triggered under a very specific combination of variables.

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