Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8235629
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 7, 20262026-06-07T18:52:27+00:00 2026-06-07T18:52:27+00:00

I’m getting errors in the lua plugin that I’m writing that are symptomatic of

  • 0

I’m getting errors in the lua plugin that I’m writing that are symptomatic of linking in two copies of the lua runtime, as per this message:
http://lua-users.org/lists/lua-l/2008-01/msg00671.html

Quote:

Which in turn means the equality test for dummynode is failing.
This is the usual symptom, if you’ve linked two copies of the Lua
core into your application (causing two instances of dummynode to
appear).

A common error is to link C extension modules (shared libraries)
with the static library. The linker command line for extension
modules must not ever contain -llua or anything similar!

The Lua core symbols (lua_insert() and so on) are only to be
exported from the executable which contains the Lua core itself.
All C extension modules loaded afterwards can then access these
symbols. Under ELF systems this is what -Wl,-E is for on the
linker line. MACH-O systems don’t need this since all non-static
symbols are exported.

This is exactly the error I’m seeing… what I don’t know is what I should be doing instead.

I’ve added the lua src directory to the include path of the DLL that is the c component of my lua plugin, but when I link it I get a pile of errors like:

Creating library file: libmo.dll.a
CMakeFiles/moshared.dir/objects.a(LTools.c.obj): In function `moLTools_dump':
d:/projects/mo-pong/deps/mo/src/mo/lua/LTools.c:38: undefined reference to `lua_gettop'
d:/projects/mo-pong/deps/mo/src/mo/lua/LTools.c:47: undefined reference to `lua_type'
d:/projects/mo-pong/deps/mo/src/mo/lua/LTools.c:48: undefined reference to `lua_typename'
d:/projects/mo-pong/deps/mo/src/mo/lua/LTools.c:49: undefined reference to `lua_tolstring'

So, in summary, I have this situation:

  1. A parent binary that is statically linked to the lua runtime.

  2. A lua library that loads a DLL with C code in it.

  3. The C code in the DLL needs to invoke the lua c api (eg. lua_gettop())

How do I link that? Surely the dynamic library can’t ‘see’ the symbols in the parent binary, because the parent binary isn’t loading them from a DLL, they’re statically linked.

…but if I link the symbols in as part of the plugin, I get the error above.

Help? This seems like a problem that should turn up a lot (dll depends on symbols in parent binary, how do you link it?) but I can’t seem to see any useful threads about it.

(before you ask, no, I dont have control over the parent binary and I cant get it to load the lua symbols from the DLL)

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-07T18:52:29+00:00Added an answer on June 7, 2026 at 6:52 pm

    It’s probably best to use libtool for this to make your linking easier and more portable. The executable needs to be linked with -export-dynamic to export all the symbols in it, including the Lua symbols from the static library. The module needs to then be linked with -module -shared -avoid-version and, if on Windows, additionall -no-undefined; if on MacOS, additionally -no-undefined -flat_namespace -undefined suppress -bundle; Linux and FreeBSD need no other symbols. This will leave the module with undefined symbols that are satisfied in the parent. If there are any missing, the module will fail to be dlopened by the parent.

    The semantics are slightly different for each environment, so it might take some fiddling. Sometimes order of the flags matters. Again, libtool is recommended since it hides much of the inconsistency.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
For some reason, after submitting a string like this Jack’s Spindle from a text
this is what i have right now Drawing an RSS feed into the php,
I've got a string that has curly quotes in it. I'd like to replace
I have this code to decode numeric html entities to the UTF8 equivalent character.
I have a French site that I want to parse, but am running into
I am doing a simple coin flipping experiment for class that involves flipping a

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.