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Home/ Questions/Q 578493
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T14:15:58+00:00 2026-05-13T14:15:58+00:00

I’m getting some nasty segmentation faults through the g++ compiler on the following code.

  • 0

I’m getting some nasty segmentation faults through the g++ compiler on the following code. Any ideas on why this would happen and how to fix it would be great.

#include <iostream>
using namespace std;

class Base {
public:
  Base() {}
  virtual ~Base() {};
  virtual int getNum(int) = 0;
};

class Derived: public Base {
public:
  Derived() :
    Base() {}
  ~Derived() {}

  int getNum(int num) {
    return num;
  }
};

class Foo {
public:
  Foo() {
  };
  void init() {
    Derived n;
    *baseId = n;
  }
  void otherStuff() {
    cout << "The num is" << baseId->getNum(14) << baseId->getNum(15) << baseId->getNum(16) << baseId->getNum(15) << endl;
  }
  Derived* baseId;
};

int main() {
  Foo f;
  f.init();
  f.otherStuff();
  return 0;
}
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  1. Editorial Team
    Editorial Team
    2026-05-13T14:15:59+00:00Added an answer on May 13, 2026 at 2:15 pm
      void init() {
        Derived n;
        *baseId = n;
      }
    

    Apart from what Neil noted, derived n is local to your init function. It “dies” when you exit the function, so even if you assigned it correctly, it won’t work.

    What you want is not assigning on the stack but on the heap:

      void init() {
        baseId = new Derived();
      }
    

    or even better:

      void init() {
        delete baseId;
        baseId = new Derived();
      }
    

    and a destructor and constructor pair to prevent problems :

    Foo() : baseId(0) {};
    ~Foo() { delete baseId; }
    

    If going for this method, be sure to either block copy constructor and assignment operator, or implement them properly. To implement them however, you’d need to implement copying of Derived too — or best: use a safe shared_ptr to store the pointer.

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