Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9117599
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 17, 20262026-06-17T04:56:01+00:00 2026-06-17T04:56:01+00:00

i’m getting started with the SFML library for C++,and i’ve come along a place

  • 0

i’m getting started with the SFML library for C++,and i’ve come along a place where,everything is working,but not the way i’d like it to.

My question is,how can i move an object with keyboard,smoothly,without that little delay?

#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>

using namespace sf;

const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 600;

int main(){
VideoMode VMode(SCREEN_WIDTH, SCREEN_HEIGHT, 32);
RenderWindow screen(VMode, "Empty Window");
Event event;
Keyboard key;
Color screencolor(0,150,0);
Texture pietexture;
pietexture.loadFromFile("image.png");
Sprite pie(pietexture);
pie.setPosition(150,150);
screen.draw(pie);
screen.display();
bool on = true;
while(on){
    screen.clear(Color(0,255,0));
    while(screen.pollEvent(event)){
        if(event.type == Event::Closed){
            screen.close();
            on = false;
        }
        else if(event.type == Event::KeyPressed){
            if(key.isKeyPressed(Keyboard::Left)){
                pie.move(-10,0);
            }
            if(key.isKeyPressed(Keyboard::Right)){
                pie.move(10,0);
            }
            if(key.isKeyPressed(Keyboard::Up)){
                pie.move(0,-10);
            }
            if(key.isKeyPressed(Keyboard::Down)){
                pie.move(0,10);
            }

        }
    }
    screen.draw(pie);
    screen.display();
}

}

What it currently does,is makes a little pause after a keypress,and then goes normally,but how can i make it without that little pause at the beggining.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-17T04:56:02+00:00Added an answer on June 17, 2026 at 4:56 am

    Instead of moving the object on keypress events, set a variable to indicate which direction it should be moving, and at what speed. Then, on key release events, reset the speed to 0. Then handle the movement separately from the event processing section, regulated by a combination of those variables and some kind of timing system.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

This could be a duplicate question, but I have no idea what search terms
I have a string like this: La Torre Eiffel paragonata all&#8217;Everest What PHP function
I am using JSon response to parse title,date content and thumbnail images and place
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I want to count how many characters a certain string has in PHP, but
For some reason, after submitting a string like this Jack’s Spindle from a text
I've got a string that has curly quotes in it. I'd like to replace
I have a French site that I want to parse, but am running into
I am trying to render a haml file in a javascript response like so:
I would like to run a str_replace or preg_replace which looks for certain words

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.