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Asked: May 11, 20262026-05-11T12:29:04+00:00 2026-05-11T12:29:04+00:00

I’m getting the following error in a simple Roulett app where I’m trying to

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I’m getting the following error in a simple Roulett app where I’m trying to play some wav files. I’m not sure what the error means because no warning flags come up in the code, and I’ve imported

Here is the error:

Undefined symbols:
‘_AudioServicesCreateSystemSoundID’, referenced from: -[CustomPickerViewController playWinSound] in CustomPickerViewController.o -[CustomPickerViewController spin:] in CustomPickerViewController.o ‘_AudioServicesPlaySystemSound’, referenced from: -[CustomPickerViewController playWinSound] in CustomPickerViewController.o -[CustomPickerViewController spin:] in CustomPickerViewController.o ld: symbol(s) not found collect2: ld returned 1 exit status
‘_AudioServicesCreateSystemSoundID’, referenced from: -[CustomPickerViewController playWinSound] in CustomPickerViewController.o -[CustomPickerViewController spin:] in CustomPickerViewController.o ‘_AudioServicesPlaySystemSound’, referenced from: -[CustomPickerViewController playWinSound] in CustomPickerViewController.o -[CustomPickerViewController spin:] in CustomPickerViewController.o ld: symbol(s) not found collect2: ld returned 1 exit status

And here is the code:

#import 'CustomPickerViewController.h' #import <AudioToolbox/AudioToolbox.h>  @implementation CustomPickerViewController @synthesize picker; @synthesize winLabel; @synthesize column1; @synthesize column2; @synthesize column3; @synthesize column4; @synthesize column5; @synthesize button;  - (void)showButton {     button.hidden = NO; }  -(void)playWinSound {     NSString *path = [[NSBundle mainBundle] pathForResource:@'win' ofType:@'wav'];     SystemSoundID soundID;     AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:path], &soundID);     AudioServicesPlaySystemSound (soundID);          winLabel.text = @'WIN!';     [self performSelector:@selector(showButton) withObject:nil afterDelay:1.5]; }    -(IBAction)spin:(id)sender {     BOOL win = NO;     int numInRow = 1;     int lastVal = -1;     for (int i = 0; i < 5; i++)     {         int newValue =random() % [self.column1 count];          if (newValue == lastVal)             numInRow++;         else             numInRow = 1;          lastVal = newValue;         [picker selectRow:newValue inComponent:i animated: YES];         [picker reloadComponent:i];         if (numInRow >= 3)             win = YES;     }      button.hidden = YES;     NSString *path = [[NSBundle mainBundle] pathForResource:@'crunch'ofType:@'wav'];     SystemSoundID soundID;     AudioServicesCreateSystemSoundID((CFURLRef) [NSURL fileURLWithPath:path], &soundID);     AudioServicesPlaySystemSound(soundID);      if (win)         [self performSelector:@selector(playWinSound) withObject: nil afterDelay: .5];     else          [self performSelector:@selector(showButton) withObject: nil afterDelay: .5];      winLabel.text = @''; } 
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  1. 2026-05-11T12:29:04+00:00Added an answer on May 11, 2026 at 12:29 pm

    Found it. Realized I had not imported the Framework AudioToolbox.Framework in XCode. 🙂

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