I’m getting the following error:
The property ‘Resources’ is set more
than once.
Here is my XAML:
<UserControl.Resources>
<!--Resource dictionaries for framework stuff-->
<ResourceDictionary>
<Style x:Key="MultiLineTextBox" TargetType="TextBox">
<Setter Property="BorderThickness" Value="0"/>
<Setter Property="TextWrapping" Value="WrapWithOverflow"/>
</Style>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/View;component/Common/ResourceDictionary.xaml"/>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
<!--Convertors needed for proper display-->
<c:CollapsedIfNegative x:Key="CollapseIfNegative"/>
<c:VisibleIfNegative x:Key="MakeVisibleIfNegative"/>
<c:ErrorCodeToString x:Key="ConvertErrorCodeToString"/>
</UserControl.Resources>
The
.Resourcesproperty in Xaml is clever: it’s typeResourceDictionarybut, if you don’t explicitly put a<ResourceDictionary>tag around its content, the compiler will magically assume one for you. That’s why you can usually just put your brushes straight into the markup.However, you’ve started off by putting in your own
ResourceDictionary– which I suspect has prevented that automatic behaviour – and so the compiler now thinks you’re trying to set more than one value. If you rewrite like this you should get the result you’re after: