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Home/ Questions/Q 9229193
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T05:30:41+00:00 2026-06-18T05:30:41+00:00

I’m getting this error, and it looks like it’s because the same Bitmap object

  • 0

I’m getting this error, and it looks like it’s because the same Bitmap object is being accessed by different threads. However I am using locks everywhere with it.

public class MySingleInstanceClass
{
    private Object locker = new Object();

    private Bitmap myImage = new Bitmap(100, 100);

    public Bitmap MyImage
    {
        get
        {
            lock (locker)
                return myImage;
        }
        private set
        {
            lock (locker)
                myImage = value;
        }
    }

    private void Refresh()
    {
        lock (locker)
        {
            var g = Graphics.FromImage(myImage);
            // do more processing
        }
    }
}

Class MySingleInstanceClass will have only one instance. Calls to MyImage and Refresh() may come from different threads. As far as I understand, the code inside lock(locker) will not be executed until it’s finished in another thread, but I still get the error. Can anyone point a flaw in the code?

Exception looks like that:

A first chance exception of type ‘System.InvalidOperationException’ occurred in System.Drawing.dll

Error: Object is currently in use elsewhere.

at System.Drawing.Graphics.FromImage(Image image)

at (points to the line containing var g = Graphics.FromImage(myImage);)

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-18T05:30:42+00:00Added an answer on June 18, 2026 at 5:30 am

    the locker object is not static; thus every new instance creates its own locker; you need to create locker as static in order to prevent access from other threads if using multiple objects.

    private static Object locker = new Object();
    

    For single object scenario, using a non static class level variable as a locker is proper. If you are employing this scenario I feel that the implementation of Singleton has some problems.

    UPDATE:

    public sealed class MySingleInstanceClass
    {
        private static volatile MySingleInstanceClass instance;
        private static object syncRoot = new Object();
        private Bitmap myImage;
    
        private MySingleInstanceClass() 
        {
            myImage = new Bitmap(100, 100);
        }
    
        public static MySingleInstanceClass Instance
        {
            get
            {
                if (instance == null)
                {
                    lock (syncRoot)
                    {
                        if (instance == null)
                            instance = new MySingleInstanceClass();
                    }
                }
    
                return instance;
            }
        }  
    
        public Bitmap MyImage
        {
            get
            {
                lock (syncRoot)
                    return myImage;
            }
            private set
            {
                lock (syncRoot)
                    myImage = value;
            }
        }
    
        public void Refresh()
        {
            lock (syncRoot)
            {
                var g = Graphics.FromImage(myImage);
                // do more processing
            }
        }
    
    }
    
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