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Home/ Questions/Q 8106079
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T00:21:05+00:00 2026-06-06T00:21:05+00:00

I’m going through NeHe’s tutorials and I’m running into a problem when it comes

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I’m going through NeHe’s tutorials and I’m running into a problem when it comes to bump mapping. Up until now I’ve been using the SOIL library to load image files into OpenGL which works great. But the bump mapping tutorial uses a pointer to the image data to modify the colors of the image pixel by pixel. To my knowledge I can’t do this with the SOIL library. Is there a good way to get this affect now that glaux is deprecated? Apparently we’re trying to set the alpha channel to be the value of the red component of the pixel color. On another note are we loading these into a char array because c++ doesn’t care about the difference between bytes and char (they’re the same size right?) or is there some other thing I’m missing in all this?

// Load The Logo-Bitmaps
if (Image=auxDIBImageLoad("Data/OpenGL_ALPHA.bmp")) {
    alpha=new char[4*Image->sizeX*Image->sizeY];
    // Create Memory For RGBA8-Texture
    for (int a=0; a<Image->sizeX*Image->sizeY; a++)
        alpha[4*a+3]=Image->data[a*3];               // Pick Only Red Value As Alpha!
    if (!(Image=auxDIBImageLoad("Data/OpenGL.bmp"))) status=false;
    for (a=0; a<Image->sizeX*Image->sizeY; a++) {
        alpha[4*a]=Image->data[a*3];             // R
        alpha[4*a+1]=Image->data[a*3+1];         // G
        alpha[4*a+2]=Image->data[a*3+2];         // B
    }
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  1. Editorial Team
    Editorial Team
    2026-06-06T00:21:07+00:00Added an answer on June 6, 2026 at 12:21 am

    SOIL_load_image() should give you the raw image bits:

    /**
        Loads an image from disk into an array of unsigned chars.
        Note that *channels return the original channel count of the
        image.  If force_channels was other than SOIL_LOAD_AUTO,
        the resulting image has force_channels, but *channels may be
        different (if the original image had a different channel
        count).
        \return 0 if failed, otherwise returns 1
    **/
    unsigned char*
        SOIL_load_image
        (
            const char *filename,
            int *width, int *height, int *channels,
            int force_channels
        );
    
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