I’m going to convert array of bytes to System.Windows.Media.Imaging.BitmapImage and show the BitmapImage in an image control.
When I’m using the first code, noting happens! no error and no image is displayed. But when I’m using the second one it works fine! can anyone say what is going on?
first code is here:
public BitmapImage ToImage(byte[] array)
{
using (System.IO.MemoryStream ms = new System.IO.MemoryStream(array))
{
BitmapImage image = new BitmapImage();
image.BeginInit();
image.StreamSource = ms;
image.EndInit();
return image;
}
}
second code is here:
public BitmapImage ToImage(byte[] array)
{
BitmapImage image = new BitmapImage();
image.BeginInit();
image.StreamSource = new System.IO.MemoryStream(array);
image.EndInit();
return image;
}
In the first code example the stream is closed (by leaving the
usingblock) before the image is actually loaded. You must also set BitmapCacheOptions.OnLoad to achieve that the image is loaded immediately, otherwise the stream needs to be kept open, as in your second example.From the Remarks section in BitmapImage.StreamSource:
Besides that, you can also use built-in type conversion to convert from type
byte[]to typeImageSource(or the derivedBitmapSource):ImageSourceConverter is called implicitly when you bind a property of type
ImageSource(e.g. the Image control’sSourceproperty) to a source property of typestring,Uriorbyte[].