Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9126839
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 17, 20262026-06-17T07:08:31+00:00 2026-06-17T07:08:31+00:00

I’m going to develop a 3D game, that a player walks in a maze

  • 0

I’m going to develop a 3D game, that a player walks in a maze with a 3D first-person perspective, collects things and escapes a monster. The game itself is very simple, but as it is not for entertainment, but for a biological experiment, so it has some specific features:

  1. We will project the graphics to a spherical screen with 3 projectors, so the graphics should be in a fisheye trasformation, and be easily further transformable (to deal with the merging between projectors).

  2. There should be a functionality to record data, like the path of the player, and the time points when the monster appears etc. All the events should be recordable.

  3. The game program could interact with external devices via USB. For example, whenever the player press a certain key, the program will tell an Arduino board to do something.

As my invesigation, I found three candidates of tool chain to develop such a game:

  1. Develop a MOD on Quake3 engine + Fisheye Quake. The problem I think would be that the Quake3 runs with a virtual machine, so that is it possible to implement the feature 2 and 3 above?

  2. Panda3D + FisheyeLens API

  3. PyOpenGL. This is the most flexible way, but with the greatest workload I think.

I’m quite familiar with C/C++/Python, but this is my first time to develop a 3D game. My question is which tool chain is fittest for this project (or any other good options) ? What problem would I encounter?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-17T07:08:33+00:00Added an answer on June 17, 2026 at 7:08 am

    As there’s no answer yet, let me give my own thoughs here. I have no experience on 3D development and don’t know if these technology would work. For some side reasons, I prefer Panda3D.

    Please note that I’m still open to accept other answers.


    Why Panda3D?

    1. It is well-documented. This is always an import factor to choose technology.
    2. It’s in Python, which is a plus for me.
    3. It’s general-purposed (than Quake3). Panda3D can also be used on robotics simulator etc. which would be useful for me.

    Why not Quake3?

    1. It runs on virtual machine (QVM). I’m afraid that it’s hard to record data or access external device.
    2. At first I thought of Quake3 because it’s at least a very classical code to read, but currently I realized that Quake3 can not do anything else except FPS-like game. If it worth reading, just read it, but not have to work with it.
    3. It’s not that flexible to transform the rendering of graphics. It’s a game engine for purpose, not a general graphics processing library.

    Why not OpenGL?

    At this moment I think the Panda3D is bottom enough. If it’s proved to be not as flexible as I need, I would turn to OpenGL then.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
link Im having trouble converting the html entites into html characters, (&# 8217;) i
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I've got a string that has curly quotes in it. I'd like to replace
I have a small JavaScript validation script that validates inputs based on Regex. I
I have a French site that I want to parse, but am running into
I am doing a simple coin flipping experiment for class that involves flipping a
We're building an app, our first using Rails 3, and we're having to build
I know there's a lot of other questions out there that deal with this
I'm trying to convert HTML to plain text. I get many &\#8217; &\#8220; etc.

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.