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Home/ Questions/Q 8486009
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T20:48:53+00:00 2026-06-10T20:48:53+00:00

Im going to make a raytracer, and I want to store my render data

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Im going to make a raytracer, and I want to store my render data on a ID3D11Texture2D, so that I can display it or easily save to file using DX11, but I dont know how to initialize ID3D11Texture2D with the data I will have (probably an array of 32 bit RGB color)..

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  1. Editorial Team
    Editorial Team
    2026-06-10T20:48:54+00:00Added an answer on June 10, 2026 at 8:48 pm

    You can either specify pInitialData in CreateTexture2D if you know the contents already at creation time, or call UpdateSubresource (MSDN) or Map (MSDN)/Unmap (MSDN) on the texture to fill it with your raw values.

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