I’m having a hard time figuring out how to put this all together.
I have a puzzle solving app on the mac.
You enter the puzzle, press a button, and while it’s trying to find the number of solutions,
min moves and such I would like to keep the UI updated.
Then once it’s finished calculating, re-enable the button and change the title.
Below is some sample code from the button selector, and the solving function:
( Please keep in mind I copy/paste from Xcode so there might be some missing {} or
some other typos.. but it should give you an idea what I’m trying to do.
Basicly, user presses a button, that button is ENABLED=NO, Function called to calculate puzzle. While it’s calculating, keep the UI Labels updated with moves/solution data.
Then once it’s finished calculating the puzzle, Button is ENABLED=YES;
Called when button is pressed:
- (void) solvePuzzle:(id)sender{
solveButton.enabled = NO;
solveButton.title = @"Working . . . .";
// I've tried using this as a Background thread, but I can't get the code to waitTilDone before continuing and changing the button state.
[self performSelectorInBackground:@selector(createTreeFromNode:) withObject:rootNode];
// I've tried to use GCD but similar issue and can't get UI updated.
//dispatch_queue_t queue = dispatch_queue_create("com.gamesbychris.createTree", 0);
//dispatch_sync(queue, ^{[self createTreeFromNode:rootNode];});
}
// Need to wait here until createTreeFromNode is finished.
solveButton.enabled=YES;
if (numSolutions == 0) {
solveButton.title = @"Not Solvable";
} else {
solveButton.title = @"Solve Puzzle";
}
}
Needs to run in background so UI can be updated:
-(void)createTreeFromNode:(TreeNode *)node
{
// Tried using GCD
dispatch_queue_t main_queue = dispatch_get_main_queue();
...Create Tree Node and find Children Code...
if (!solutionFound){
// Solution not found yet so check other children by recursion.
[self createTreeFromNode:newChild];
} else {
// Solution found.
numSolutions ++;
if (maxMoves < newChild.numberOfMoves) {
maxMoves = newChild.numberOfMoves;
}
if (minMoves < 1 || minMoves > newChild.numberOfMoves) {
solutionNode = newChild;
minMoves = newChild.numberOfMoves;
// Update UI on main Thread
dispatch_async(main_queue, ^{
minMovesLabel.stringValue = [NSString stringWithFormat:@"%d",minMoves];
numSolutionsLabel.stringValue = [NSString stringWithFormat:@"%d",numSolutions];
maxMovesLabel.stringValue = [NSString stringWithFormat:@"%d",maxMoves];
});
}
GCD and performSelectorInBackground samples below. But first, let’s look at your code.
You cannot wait where you want to in the code above.
Here’s the code you had. Where you say wait in the comment is incorrect. See where I added NO.
A UI message loop is running on the main thread which keeps the UI running. solvePuzzle is getting called on the main thread so you can’t wait – it will block the UI. It also can’t set the button back to enabled – the work hasn’t been done yet.
It is the worker function’s job on the background thread to do the work and then when it’s done to then update the UI. But you cannot update the UI from a background thread. If you’re not using blocks and using performSelectInBackground, then when you’re done, call performSelectorOnMainThread which calls a selector to update your UI.
performSelectorInBackground Sample:
In this snippet, I have a button which invokes the long running work, a status label, and I added a slider to show I can move the slider while the bg work is done.
GCD Sample: