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Home/ Questions/Q 6593169
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T17:38:51+00:00 2026-05-25T17:38:51+00:00

I’m having a little problem where I want two different classes to be able

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I’m having a little problem where I want two different classes to be able to share and make changes to another class object.

I’ve got a HumanPlayer class, a ComputerPlayer class, and a Board class. The two player classes need to be able to interact with the one Board class. I thought that I could pass a reference to the same Board object to each class but it doesn’t appear to be working the way I want it to. Here’s part of what’s in main and I’ll describe what’s happening as best I can:

//main.cpp

    Board *board2 = new Board();
    board2->setBoardSize(5); 
    board2->initPits(); 

    HumanPlayer firstPlayer(*board2, *menu, menu->askForFirstTurn(), true); 

    firstPlayer.removeFromPit(3);  

    board2->showBoard();

firstPlayer.removeFromPit(3); is supposed to just set a value in an array in the board class to zero. And it does that. If I were to show the board from within the code of the FirstPlayer class, it would show the change. But when I call board2->showBoard() it’s as if nothing was changed. It’s still the original unchanged board. What I really want to have happen is to have my firstPlayer and secondPlayer classes work on one shared board object. I’m just not sure how to implement this properly now.

Thank you all for your help. Let me know if you need more information.

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  1. Editorial Team
    Editorial Team
    2026-05-25T17:38:52+00:00Added an answer on May 25, 2026 at 5:38 pm

    It sounds like you are copying the board object instead of passing it by reference. The constructor of your player classes should look like this:

    class Player
    {
    public:
        Player(Board& board) // REFERENCE TO Board
           : the_board_(board) // initialize the reference
        {
        }
    
    protected:
       Board& the_board_;  // REFERENCE to Board
    };
    

    If you are missing the & operator anywhere (either in the constructor signature or on the class member variable) then you will make a copy of the board that will be used within your class.

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