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Home/ Questions/Q 8482105
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T19:44:20+00:00 2026-06-10T19:44:20+00:00

I’m having a Map object that could be null or simply cleared when the

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I’m having a Map object that could be null or simply cleared when the application first starts. I need all threads accessing this map to block till the map is initialized and only then I need to signal all threads to access this map.

This map holds configuration data and it will be for reading only unless a single threads decides to refresh to load new configuration data (So it doesn’t need to Synchronized for the sake of performance as I don’t find necessary too). I tried using a Condition object for a ReentrantLock but it threw IllegalMonitorState exceptions whenever I tried to signalAll() or await().

Here is a pseudo code for what I need to do:

void monitorThread{
    while(someCondition){
        map = updatedMap();
        condition.signalAll();
    }
}

String readValueFromMap(String key){
    if(map == null){
        condition.await();
    }
    return map.get(key);
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-10T19:44:22+00:00Added an answer on June 10, 2026 at 7:44 pm

    To do this right, you need a memory barrier hence the volatile. Because the map may be null initially, you are going to need another lock object. The following should work:

    private final Object lockObject = new Object();
    private volatile Map<...> map;
    
    void monitorThread{
        while (condition){
            // do this outside of the synchronized in case it takes a while
            Map<...> updatedMap = updatedMap();
            synchronized (lockObject) {
               map = updatedMap;
               // notify everyone that may be waiting for the map to be initialized
               lockObject.notifyAll();
            }
        }
    }
    
    String readValueFromMap(String key) {
        // we grab a copy of the map to avoid race conditions in case the map is
        // updated in the future
        Map<...> mapRef = map;
        // we have a while loop here to handle spurious signals
        if (mapRef == null) {
            synchronized (lockObject) {
               while (map == null) {
                   // wait for the map to initialized
                   lockObject.wait();
               }
               mapRef = map;
            }
        }
        return mapRef.get(key);
    }
    
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