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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T06:30:04+00:00 2026-06-15T06:30:04+00:00

I’m having a problem that I’m not sure how to solve. In cocos2d 2.0

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I’m having a problem that I’m not sure how to solve.

In cocos2d 2.0 , the second number on the bottom left drops to a low number like 0.002 and causes lag in my game!!

The second number is the ‘Frames Per Second’s Milliseconds’, or the amount of time it takes to go to the next frame. I got this info from a question similar to mine, here is a link to that question:
Cocos2d 2.0 – 3 numbers on the bottom left

The games FPS’s Milliseconds usually runs at about 0.016 or 0.021 and there is no lag.

Shouldn’t it run smoother at numbers as low as 0.002?

How can I stop this lag?

Is there anybody that knows enough about cocos2d to help me out?

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  1. Editorial Team
    Editorial Team
    2026-06-15T06:30:06+00:00Added an answer on June 15, 2026 at 6:30 am

    When your app runs really, really slow (around 10 fps or less) the milliseconds display is no longer accurate and will display a very low number.

    You need to find out what’s causing the drop in framerate. If the number of draw calls is high (100+) then your problem is that you’re rendering too much and/or inefficiently (use sprite batching).

    If the number of draw calls is reasonably low (no more than 50) then your problem is not the rendering but your own code. Possibly some time consuming (inefficient?) algorithm or frequently loading/unloading objects and/or data (files), those are the most common cases.

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