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Home/ Questions/Q 7079529
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T06:40:59+00:00 2026-05-28T06:40:59+00:00

I’m having a problem with my pointer for my tablet. I’m designing an art

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I’m having a problem with my pointer for my tablet. I’m designing an art app and I’m trying to figure out how to mirror my movement (symmetry). Currently, if you touch the screen with your finger or stylus, an image (programmatically generated circle) is drawn and updates itself to wherever you move your finger/stylus. This works perfectly. But now I want to add two new features: Horizontal and vertical symmetry. So if you choose horizontal symmetry, another pointer will appear at the opposite X position, but along the same Y axis. So if you touch at 300x, 250y, and another pointer will show at -300x, 250y on the screen along with the original pointer. Now when I tried to apply and test it, I still only get the original pointer. Here is what I have so far:

rLO.setOnTouchListener(new View.OnTouchListener() {

    @Override
    public boolean onTouch(View v, MotionEvent event) {

        switch (event.getAction() & MotionEvent.ACTION_MASK) {

        case MotionEvent.ACTION_DOWN:               

            // Hardware accelerated at runtime
            getWindow().setFlags(
                    WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
                    WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
            cursor.x = (int)event.getX() - (cursor.radius / 2);
            cursor.y = (int)event.getY() - (cursor.radius / 2);
            cursor.onDraw(cursor.e);
            rLO.addView(cursor);

            if (hSym > 0) {
                vSym = 0;
                cursorH.x = -cursor.x;
                cursorH.y = cursor.y;
                cursorH.onDraw(cursorH.e);
                rLO.addView(cursorH);
            }

            if (vSym > 0) {
                hSym = 0;
                cursorV.x = cursor.x;
                cursorV.y = -cursor.y;
                cursorV.onDraw(cursorV.e);
                rLO.addView(cursorV);
            }
            break;

        case MotionEvent.ACTION_MOVE:
            // Hardware accelerated at runtime
            getWindow().setFlags(
                    WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
                    WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);

            //update pointer to new position of stylus/finger
            cursor.x = (int)event.getRawX() - (cursor.radius / 2);
            cursor.y = (int)event.getRawY() - (cursor.radius / 2);
            rLO.removeView(cursor);
            rLO.addView(cursor);

            if (hSym > 0) {
                cursorH.x = -cursor.x;
                cursorH.y = cursor.y;
                rLO.removeView(cursorH);
                rLO.addView(cursorH);
            }

            if (vSym > 0) {
                cursorV.x = cursor.x;
                cursorV.y = -cursor.y;
                rLO.removeView(cursorV);
                rLO.addView(cursorV);
            }
            break;

        case MotionEvent.ACTION_UP:
            if (vSym > 0 || hSym > 0) {
                rLO.removeView(cursorH);
                rLO.removeView(cursorV);
            }
            rLO.removeView(cursor);

            break;
        } // end switch 

NOTE:
I used the word “cursor” in the code for “pointer.” The pointer (cursor) is programmatically drawn from a different class which creates a circle.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T06:41:00+00:00Added an answer on May 28, 2026 at 6:41 am

    It’s probably working, but the problem is that your screen’s top left is (0,0). Any negative position is off the screen. Instead divide the screen width or height in half mirror across that.

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