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Home/ Questions/Q 6948183
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T13:47:19+00:00 2026-05-27T13:47:19+00:00

I’m having a problems with the Graphics.DrawString() method. My UserControl uses a monospaced font

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I’m having a problems with the Graphics.DrawString() method. My UserControl uses a monospaced font to draw on a panel, and clearly, DrawString() formats the text in such a way, that it isn’t exactly monospaced anymore. I have been using a StringFormat in the hope of fixing this, but without success:

StringFormat sf = new StringFormat(StringFormatFlags.NoClip | StringFormatFlags.FitBlackBox | StringFormatFlags.LineLimit | StringFormatFlags.MeasureTrailingSpaces);

The code for drawing the text:

for (int i = 0; i < document.Text.Count; i++)
                g.DrawString(document.Text[i], Font, Brushes.Black, new PointF(offset - 2, offset + Font.Height * i), sf);

For instance, when drawing “eeeeeeee”, in Consolas 9, every now and then, two e’s will be 1 pixel closer to another. Is there a way to display the text correctly, monospaced?

(My actual problem: I’m making my own textbox control from scratch, as an exercise and for fun. It’s going quite well actually, but the panel displaying text should be able to position the caret according to the mouse click location. Finding the correct line is easy, because of the Font’s Height property. Finding the current index in that line, however, is not. For non-monospaced fonts I can’t imagine a way to determine the caret index, but for monospaced fonts it should be doable, since the width of a symbol is fixed. So, maybe there is a better way to determine this?)

Kind regards,
Jacco

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  1. Editorial Team
    Editorial Team
    2026-05-27T13:47:20+00:00Added an answer on May 27, 2026 at 1:47 pm

    It is drawing monospaced. It’s just that the width of each character isn’t an integral number of pixels — each character is probably something like 9.9 pixels wide. (To keep the characters legible, it snaps each one to the nearest pixel when it draws it, which is why you then sometimes see two closer together.)

    One option is to use the AntiAlias flag, which will stop trying to snap each character to the nearest pixel — it’ll just grayscale-blur the edges so the spacing looks relatively consistent overall. However, antialising doesn’t look good at small font sizes.

    Or you could use TextRenderer instead of Graphics.DrawString. TextRenderer uses the old GDI rendering (instead of GDI+ like the Graphics class does), so it doesn’t do sub-pixel rendering at all — either every character is 9 pixels wide, or every character is 10 pixels wide. Sometimes, the older technology is better.

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