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Home/ Questions/Q 9074047
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T18:33:02+00:00 2026-06-16T18:33:02+00:00

I’m having a slight issue and not quite understanding the syntax for what I’m

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I’m having a slight issue and not quite understanding the syntax for what I’m wanting to do. See below:

float* ParticleSystem::GetMinLifeTime()
{
    return &minLifeTime;
}

I’m wanting to declare a dynamic array and then change the value of element 0 to point to the minLifeTime memory location. MY attempt so far has been:

float* lifeTimeNumbers = new float[LIFETIME_STRINGS_SIZE];


lifeTimeNumbers[0] = *activeParticleSystem->GetMinLifeTime();

My understanding though is that I’m dereferencing the values when adding them to the array. This isn’t what I’m wanting. I’m really wanting to change the memory location of lifeTimeNumbers[0] to the memory location returned by GetMinLifeTime(). Can I do such a thing?

Cheers

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  1. Editorial Team
    Editorial Team
    2026-06-16T18:33:03+00:00Added an answer on June 16, 2026 at 6:33 pm

    you can’t change the address of [0] of the array as the array is basically ONE area of memory and not a number not individual pointers.

    Your ‘isssue’ could be done using a **.. then you could have [0] store a pointer to the value

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