I’m having a tricky problem in the game I’m working on. I’m using Pygame to develop it. I happen to be one of those developers who never uses the default__dict__ object variable; I always define __slots__ to clarify the variables an object can have (I have a classmethod that reads the slots to determine the variables needed from a config file).
Anyway, I just realized that this effort isn’t working in some of my classes; they still have a __dict__ variable and can have arbitrary attributes assigned to, even though they explicitly define their __slots__. I think this is because they are inheriting from pygame.sprite.Sprite, which has a __dict__. If this is the case, how do I suppress creation of this dict? (I though explicitly defining __slots__ was supposed to) Or could I be mistaken about the cause? Thanks for any insight; it’s hard to find information about this particular problem via searches.
The only way to suppress arbitrary attributes and the
__dict__container of them, is to use__slots__as you are and inherit from a class that does the same. A subclass of a class that has a__dict__will always have a__dict__. The only way around it is to not inherit from this class (but, for example, use composition instead.)