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Home/ Questions/Q 1808152
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T06:13:33+00:00 2026-05-17T06:13:33+00:00

I’m having difficulty moving an image to another location after the first animation is

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I’m having difficulty moving an image to another location after the first animation is finished.

the image animates at a point that I’ve specified, then stops (that works fine). I would then like to move the image to another location and repeat.

here’s my code:

-(void) loadTap {

NSArray *imageArray  = [[NSArray alloc] initWithObjects:
                                                        [UIImage imageNamed:@"tap1.png"],
                                                        [UIImage imageNamed:@"tap2.png"],
                                                        [UIImage imageNamed:@"tap3.png"],
                                                        [UIImage imageNamed:@"tap4.png"],                                                       
                                                nil];

    tapImage.animationImages = imageArray;
    tapImage.animationRepeatCount = 1;

    [imageArray release];

    tapImage.animationDuration = 1;
    tapImage.animationRepeatCount = 20;

    [tapImage startAnimating];
    tapImage.center = CGPointMake(156, 110);

}

thanks for any help.

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  1. Editorial Team
    Editorial Team
    2026-05-17T06:13:33+00:00Added an answer on May 17, 2026 at 6:13 am

    In order to move an image, you should enclose the code to move in an animation block:

    [UIView beginAnimations:nil context:nil];
    [UIView setAnimationDuration:0.5];
    tapImage.center = CGPointMake(156, 110);
    [UIView commitAnimations];
    

    You can also give a method to execute upon completion of the animation with UIView setAnimationDidStopSelector: method.

    [UIView beginAnimations:nil context:nil];
    [UIView setAnimationDuration:0.5];
    [UIView setAnimationDelegate:self];
    [UIView setAnimationDidStopSelector:@selector(animateImages)];
    tapImage.center = CGPointMake(156, 110);
    [UIView commitAnimations];
    
    //other stuff
    
    -(void)animateImages{
         [tapImage startAnimating];
    }
    
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