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Home/ Questions/Q 5841127
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T11:50:56+00:00 2026-05-22T11:50:56+00:00

I’m having issues with a script that I made for use in HTML5. Here

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I’m having issues with a script that I made for use in HTML5.
Here is the function

function loadImage(loc,after,para){
        var img = new Image();
        img.src = loc;
        if(typeof(after) != "undefined" && typeof(para) != "undefined"){
            img.onloadeddata  = after(img,para);
        }else if(typeof(after) != "undefined"){
            img.onloadeddata  = after(img);
        }
        return img;
}

and here is what is calling it

window.globalFriends[i][2]=loadImage('http://graph.facebook.com/'+window.globalFriends[i][0]+'/picture', function (a){
    updateLoaders();
    loadingDrawPerson(a);});

What I’m trying to do is send a function as a parameter for it then to be called.
It kinda of works but it a weird way. For example; All the images do get loaded but the onloadeddata either fires the function way to early or the function is getting executed before it gets to the loadImage function.

What are your ideas on my malfunctioning script?

Thank-you for reading
Paul

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  1. Editorial Team
    Editorial Team
    2026-05-22T11:50:57+00:00Added an answer on May 22, 2026 at 11:50 am

    A line like this:

    img.onloadeddata  = after(img,para);
    

    Means “call the after function with arguments img and para” and assign the result to onloadeddata.” If, instead, you’re wanting to assign the function to onloadeddata, do this:

    img.onloadeddata = function() { after(img, para); };
    
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