I’m having problems using textures that are larger than the OpenGL window or the display size as non-display render targets.
What’s the solution for this problem?
I’m having problems using textures that are larger than the OpenGL window or the
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There’s a simple solution.
Assuming your (non-display) textures are 1024×1024 and you are restricted to a 256×256 window/display.
Use the window size to create your OpenGL window:
But, use the texture size for everything else: