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Home/ Questions/Q 7858351
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T21:23:40+00:00 2026-06-02T21:23:40+00:00

I’m having problems with asynchronous sequences on Flex/ActionScript. Here is an example: private function

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I’m having problems with asynchronous sequences on Flex/ActionScript.
Here is an example:

private function start():void{
    _menu = new MyMenu();
    _screen.addElement(_menu);
    //Here, some Mouse Event Listener to Menu Click
}

Now, let’s assume that a click on the menu happened.

private function menuClick(event:Event):void{
    removeMenu();
    addMenu(event.SomethingPassedByTheClick);
}

Now, forget about the error on the event handler thing, let’s just think about the process, ok?
My problem is that sometimes addMenu() finishes before removeMenu(), which leads to errors.
The above script is just a logical representation of my problem, not a real script. To sunup, I need to be able to define that the method addMenu() HAS to wait for removeMenu() to be done before be called. Any thoughts?
Thanks for your attention.

Edit:

A more accurate example of my problem:

private function createComplete():void{
       _screenArray = new Array(
                new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
                new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
                new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
       startUp();
}

private function startUp():void{
    //Some mathematical calculations that changes a few 0 to 1's.
    addNewComponent();
}

private function addNewComponent():void{
    removeAllComponents();
    //More calculus on the array in order to create a component in vague space.
    addComponentOnCalculatedArea(x, y);
    //here is my problem: Sometimes, add Method is called before the removeAllComponents, which causes the new added component be removed by the removeAllComponents() method.
}

Thanks everyone. I had the wrong premise. What was wrong whas my mathematics calcs, not the order of the methods being called. I noticed that by adding trace() in each method of the Script.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-02T21:23:41+00:00Added an answer on June 2, 2026 at 9:23 pm

    You should hinge on the component lifecycle to know when things are available. Don’t add the mouse event until the creationComplete event of the menu object is fired.

    You will run into a lot of asynchronous issues if you don’t hinge on the events. This is the basis of asynchronous applications!

    On top of that you should set flags when things are accomplished. If it is critical to never allow removeMenu to be evaluated before addMenu is finished you should be doing something like this:

    private function start():void{
        _menu = new MyMenu();
        _menu.addEventListener(FlexEvent.CREATION_COMPLETE, eventHandler);
        _screen.addElement(_menu);
    }
    
    private function eventHandler(...rest):void{
        _menuCreated = true;
        _menu.removeEventListener(FlexEvent.CREATION_COMPLETE, eventHandler);
    }
    
    private function menuClick(event:Event):void{
        if(!_menuCreated){
            return;
        }
    
        removeMenu();
        addMenu(event.SomethingPassedByTheClick);
    }
    

    Something along those lines.

    Also you mentioned something about AddMenu waiting for RemoveMenu. While as3 is asynchronous it is also single threaded. You won’t have multiple functions evaluating at the same time. When RemoveMenus is running AddMenu won’t.

    To make this clearer lets supposed we do this:

        private function doFirst():void{
            trace("first");
        }
    
        private function doSecond():void{
            trace("second");
        }
    
        private function doThings():void{
            doFirst();
            doSecond();
        }
    

    In this example it will ALWAYS print “first” then “second” if you call doThings no matter how long doFirst takes. If doFirst has an infinite while loop nothing will break its flow control, it will stall the entire application.

    Now if doFirst() dispatches some events and needs to do things asynchornously then the things it dispatches can happen after doSecond but not the finishing of the doFirst function. If thats the case you should register an event listener for doSecond to fire after all the work in doFirst is completed.

    Like I also mentioned, you can set flags in the event handlers of the work you need to do and then you can invalidate the properties of your components. This will call commitProperties and you can do the next items there.

    Check http://livedocs.adobe.com/flex/3/html/help.html?content=ascomponents_advanced_3.html and http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/mx/core/UIComponent.html#commitProperties() which are links explaining the asynchronous lifecycle of components and how to deal with setting properties asynchronously.

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