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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T17:50:53+00:00 2026-05-27T17:50:53+00:00

I’m having serious problem whenever I pause the game, since most of my performSelector:

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I’m having serious problem whenever I pause the game, since most of my performSelector: has delay, so it will not execute immediately, but thing goes bad if I’m pausing the game then the performSelector is still calling… How should I overcome this?

I know there is one function under NSObject to cancel all the requests but that’s not really what i’m looking for because I want the method to continue execute if the player resume the game.

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  1. Editorial Team
    Editorial Team
    2026-05-27T17:50:53+00:00Added an answer on May 27, 2026 at 5:50 pm

    According to cocos2d Best Practices you should not use performSelector:afterDelay directly but use cocos2d scheduler instead:

    • Try NOT to use Cocoa’s NSTimer. Instead use cocos2d’s own scheduler.
    • If you use cocos2d scheduler, you will have:
      • automatic pause/resume.
      • when the CCLayer (CCScene, CCSprite, CCNode) enters the stage the timer will be automatically activated, and when it leaves the stage it will be automatically deactivated.
      • Your target/selector will be called with a delta time

    Here’s how you schedule your method (assuming self is a CCNode):

    [self schedule: @selector(tick2:) interval:0.5];
    

    Don’t forget to unschedule it in -tick2: if you want to call it once.

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