I’m having some issues with my application’s memory management. I allocate an NSView class and put it on one of my Windows. After some time, I remove the object from the superview and then put another object in it’s place. The problem that I’m having is that the memory isn’t freed when I remove it. It continues to hold as much memory as it previously held, and if I add more of that class, it continues to pile onto the memory. My question is, will removing that object get rid of all objects that the class held, or are some pointers being held onto, even after the object is removed? I can post code if necessary.
Thanks!
Edit:
Here’s the code that I use to allocate it
MyClass *theClass1 = [[MyClass alloc] initWithFrame:frameRect];
[self.window.contentView addSubview:theClass1];
Here’s the code that I use to deallocate it
[[self.window.contentView subviews] makeObjectsPerformSelector:@selector(removeFromSuperview)];
I create it on a timer, updated every minute. I do not reference it anywhere else.
The memory for each object should be treated separately for each instance of a class. Removing one instance should not affect the allocation of other instances (unless you had some custom code looking for other instances of the class).
As for the NSView removal,
removeFromSuperviewdoes release the receiver (the view being removed), which is why the Apple docs onNSViewsay toretainit if it is still needed later.Posting the code where it is declared, instantiated, added, then removed would be helpful for a more specific answer.