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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T18:27:08+00:00 2026-05-22T18:27:08+00:00

I’m having some issues with thread synchronization in C#. I have a shared object

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I’m having some issues with thread synchronization in C#. I have a shared object which gets manipulated by two threads, I’ve made access to the object mutually exclusive using lock(), but I also want to block each thread depending on the state of the shared object. Specially block thread A when the object is empty, block thread B when the object is full, and have the other thread signal the blocked thread when the object state changes.

I tried doing this with a ManualResetEvent, but have run into a race condition where thread B will detect the object is full, move to WaitOne, and thread A will come in and empty the object (signalling the MRE every access, and block itself once the object is empty) before thread A hits its WaitOne, meaning thread A is waiting for the thread to not be full, even though it isn’t.

I figure that if I could call a function like ‘SignalAndWaitOne’, that would atomically signal before waiting, it would prevent that race condition?

Thanks!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T18:27:09+00:00Added an answer on May 22, 2026 at 6:27 pm

    A typical way to do this is to use Monitor.Enter, Monitor.Wait and Monitor.Pulse to control access to the shared queue. A sketch:

    shared object sync = new object()
    shared Queue q = new Queue()
    
    Producer()
        Enter(sync)
        // This blocks until the lock is acquired
        while(true)
            while(q.IsFull)
                Wait(sync)     
                // this releases the lock and blocks the thread 
                // until the lock is acquired again
    
            // We have the lock and the queue is not full.
            q.Enqueue(something)
            Pulse(sync)
            // This puts the waiting consumer thread to the head of the list of 
            // threads to be woken up when this thread releases the lock
    
    Consumer()
        Enter(sync)
        // This blocks until the lock is acquired
        while(true)
            while(q.IsEmpty)
                Wait(sync)
                // this releases the lock and blocks the thread 
                // until the lock is acquired again
    
            // We have the lock and the queue is not empty.
            q.Dequeue()
            Pulse(sync)
            // This puts the waiting producer thread to the head of the list of 
            // threads to be woken up when this thread releases the lock
    
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