I’m having some logic trouble with a bit of jQuery I’m writing. I suspect I’m doing something wrong with my global variables, but I’m not exactly sure what the problem is. I’m logging everything as it’s running, and for some reason, in my rollDown() function, although I’m using id++, my global id variable is not being updated (as shown in logs).
I need to update my global variable so that when I click header > a, the else if statement will run instead of once again firing rollDown().
Here’s the relevant code:
var id = 0;
var animSpeed = 0;
var animDelay = 0;
var working = 0;
var items = 0;
function logs() {
"use strict";
console.log('id: ' + id);
console.log('-----');
console.log('animSpeed: ' + animSpeed);
console.log('-----');
console.log('animDelay: ' + animDelay);
console.log('-----');
console.log('working: ' + working);
console.log('==============');
}
function rollDown(items, id) {
"use strict";
var dist = $('li').eq(id).outerHeight(), slideDown = {'margin-top' : '+=' + dist + 'px'};
console.log('items: ' + items + ' & id: ' + id);
if (id <= items) {
if (id === 0) {
$('#toggle').html('Hide ↑');
}
$('li').not($('li').eq(id).prevAll()).delay(animDelay).animate(slideDown, animSpeed);
id++;
logs();
rollDown(items, id);
} else {
console.log('herp derp');
logs();
}
}
function getVals() {
"use strict";
animSpeed = $('#speed').val();
animDelay = $('#delay').val();
}
function resetPosition() {
"use strict";
$('li').stop().css('margin-top', 0);
id = 0;
working = 0;
$('#toggle').html('Show ↓');
}
$(function () {
"use strict";
$('header > a').click(function () {
if (id === 0 && working === 0) {
getVals();
items = $('ul').children().length;
var z;
for (z = 0; z < items; z++) {
$('li').eq(z).css('z-index', items - z);
}
working = 1;
rollDown(items, id);
} else if (id !== 0) {
resetPosition();
alert('!!');
}
return false;
});
});
Here is what my console prints out:
items: 6 & id: 0
id: 0
-----
animSpeed: 410
-----
animDelay: 20
-----
working: 1
==============
items: 6 & id: 1
id: 0
-----
animSpeed: 410
-----
animDelay: 20
-----
working: 1
==============
items: 6 & id: 2
id: 0
-----
animSpeed: 410
-----
animDelay: 20
-----
working: 1
==============
items: 6 & id: 3
id: 0
-----
animSpeed: 410
-----
animDelay: 20
-----
working: 1
==============
items: 6 & id: 4
id: 0
-----
animSpeed: 410
-----
animDelay: 20
-----
working: 1
==============
items: 6 & id: 5
id: 0
-----
animSpeed: 410
-----
animDelay: 20
-----
working: 1
==============
items: 6 & id: 6
id: 0
-----
animSpeed: 410
-----
animDelay: 20
-----
working: 1
==============
items: 6 & id: 7
herp derp
id: 0
-----
animSpeed: 410
-----
animDelay: 20
-----
working: 1
==============
You have
idas a parameter defined in therollDownmethod signature. If you remove it, your global variable will update properly.From:
To:
You may also want to remove
items, as that is also defined in the global namespace.