Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 350629
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T11:34:04+00:00 2026-05-12T11:34:04+00:00

I’m having some serious trouble understanding the view matrix in XNA. I’ve come pretty

  • 0

I’m having some serious trouble understanding the view matrix in XNA. I’ve come pretty far with all the other parts and since I’ve just learnt myself the required maths I don’t want to use the built in Matrix-functions without understanding what they do first.

Now I understand the basics of rotation, projection and translation but I can’t for the life of me understand how the view matrix works in XNA.

From what I’ve gathered, the view matrix should transform the “world” to it’s own space. Seems reasonable, but the Matrix.CreateLookAt method in the library is quite puzzling.

I’ve established (through examining what the library function outputs) that these two pieces of code yield the same results:

Matrix view = Matrix.CreateReflection(new Plane(Vector3.UnitX, 0)) * Matrix.CreateReflection(new Plane(Vector3.UnitZ, 0)) * Matrix.CreateTranslation(Position);
// ..equals this if (Position = (0 0 -5), since LookAt "looks at" but the above just looks straight down Z)..
Matrix blah = Matrix.CreateLookAt(Position, Vector3.Zero, Vector3.UnitY);

Why flip the X and Z axes? I thought you should rotate the world according to the cameras rotation, but in the opposite direction, and then translate the world by the same amount in the opposite direction.

Or is the view matrix not used as a transformation at all but just encodes the position and rotation of the camera in the world?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T11:34:04+00:00Added an answer on May 12, 2026 at 11:34 am

    The view matrix is transforming the scene into view space. In view space the virtual camera is at the origin and is looking in the positive z-direction. There are different ways to achieve this, but most commonly the view matrix consists of a translation and three rotations around each axis.

    Transform = Translate * RotationZ * RotationY * RotationX

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I'm having trouble keeping the paragraph square between the quote marks. In firefox the
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and
For some reason, after submitting a string like this Jack’s Spindle from a text
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
We're building an app, our first using Rails 3, and we're having to build
I have a text area in my form which accepts all possible characters from
I know there's a lot of other questions out there that deal with this

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.