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Home/ Questions/Q 7413489
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T06:55:07+00:00 2026-05-29T06:55:07+00:00

I’m having some trouble getting an object to follow a path that is drawn

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I’m having some trouble getting an object to follow a path that is drawn with a touch event.
The problem is more in the smoothness of which the object follows the path.

/* the ACTION_MOVE code */
Hashtable<String, Integer> ht = new Hashtable<String, Integer>();
for (int h = 0; h < historySize; h++) {
  for (int p = 0; p < pointerCount; p++) {
      int newX = (int) event.getHistoricalX(p, h);
      int newY = (int) event.getHistoricalY(p, h);
      ht.put("x", newX);
      ht.put("y", newY);
      droid.path.add(ht);
}

droid.p.lineTo(x, y);
}
/* There's a game loop that calls a move() method on this droid object.  In move I read the path list
   and see the next coordinate to move the object to. */

I grab the coordinates as the user drags their finger across the screen using the
historic methods so I don’t miss any points.

The problem is the smoothness that the object moves along this path.

If you draw your path slow then the droid will move slowly across the screen
( because more x,y points are captured? )
But if you draw the line fast then the droid moves really fast.

I need the object to move at a consistent speed across the path.

I somehow need to regulate the spacing between the points added to the hashTable or the
sample rate at which points are read in so its consistent and the object looks smooth
following the path.

I’ve googled this one a good bit and i’m having some trouble finding anything.
Any shove in the right direction would be appreciated.

Thanks so much!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-29T06:55:08+00:00Added an answer on May 29, 2026 at 6:55 am

    Here I showed how to move and rotate an image along any path. Build a smooth path from your points. Then you can specify any number of points to make nice animation.

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