Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8996435
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 15, 20262026-06-15T23:45:16+00:00 2026-06-15T23:45:16+00:00

I’m having the issue described here: https://devforums.apple.com/thread/165384?tstart=0 Where my app crashes trying to load

  • 0

I’m having the issue described here:
https://devforums.apple.com/thread/165384?tstart=0
Where my app crashes trying to load the GameCenter login screen because the screen is in portrait and my app only supports landscape.
I’ve tried every solution described in the above thread, as well as all the solutions on the following thread:
Crash on presenting UIImagePickerController under iOS 6.0
And here:
http://www.cocos2d-iphone.org/forum/topic/36639

None of the solutions work. Either the crash still occurs, or the login works fine, and either my app then freely rotates between landscape and portrait, or it locks itself into portrait and screws up the entire UI.

What I want is for the GameCenter login to work in portrait, and then for everything else in the app to occur in landscape.

Here are all the rotation methods contained in my app. These are the ones from the myNavigationController implementation in appdelegate.m:

    -(NSUInteger)supportedInterfaceOrientations {

    // iPhone only
    if( [[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone )
        return UIInterfaceOrientationMaskLandscape;

    // iPad only
    return UIInterfaceOrientationMaskLandscape;
}


- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    // iPhone only
    if( [[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone )
        return UIInterfaceOrientationIsLandscape(interfaceOrientation);

    // iPad only
    // iPhone only
    return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}


-(BOOL)shouldAutorotate{

    return NO;
 }

And from the AppController implementation in appDelegate.m:

    - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}

Contained in RootViewController.m:

    -(BOOL)shouldAutorotate{
        return NO;
}

- (NSUInteger)supportedInterfaceOrientations
{
    return UIInterfaceOrientationMaskLandscapeRight|UIInterfaceOrientationMaskLandscapeLeft;
}


- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
    return UIInterfaceOrientationLandscapeRight;
}


- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
        return NO;
    }


#if GAME_AUTOROTATION==kGameAutorotationNone
    return ( interfaceOrientation == UIInterfaceOrientationPortrait );

#elif GAME_AUTOROTATION==kGameAutorotationCCDirector
    if( interfaceOrientation == UIInterfaceOrientationLandscapeLeft ) {
        [[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeRight];
    } else if( interfaceOrientation == UIInterfaceOrientationLandscapeRight) {
        [[CCDirector sharedDirector] setDeviceOrientation: kCCDeviceOrientationLandscapeLeft];
    }


#elif GAME_AUTOROTATION == kGameAutorotationUIViewController
#else
#error Unknown value in GAME_AUTOROTATION

#endif // GAME_AUTOROTATION
    // Shold not happen
    return NO;
}

kGameAutorotationUIViewController

#if GAME_AUTOROTATION == kGameAutorotationUIViewController
-(void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{

    CGRect screenRect = [[UIScreen mainScreen] bounds];
    CGRect rect = CGRectZero;

    if(toInterfaceOrientation == UIInterfaceOrientationPortrait || toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
        rect = screenRect;

    else if(toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight){
        rect.size = CGSizeMake( screenRect.size.height, screenRect.size.width );
    }


    CCDirector *director = [CCDirector sharedDirector];
    UIView *glView = [[CCDirector sharedDirector] view];;
    float contentScaleFactor = [director contentScaleFactor];

    if( contentScaleFactor != 1 ) {
        rect.size.width *= contentScaleFactor;
        rect.size.height *= contentScaleFactor;
    }
    glView.frame = rect;
}
#endif // GAME_AUTOROTATION == kGameAutorotationUIViewController
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-15T23:45:17+00:00Added an answer on June 15, 2026 at 11:45 pm

    Just answered this question a few days ago here:
    Cocos 2d 2.0 shouldAutorotate not working?

    There are instructions on what you need to do to get this to work in that answer. Hope this helps!

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
link Im having trouble converting the html entites into html characters, (&# 8217;) i
We're building an app, our first using Rails 3, and we're having to build
I'm trying to convert HTML to plain text. I get many &\#8217; &\#8220; etc.
I am trying to understand how to use SyndicationItem to display feed which is
Basically, what I'm trying to create is a page of div tags, each has
I am trying to render a haml file in a javascript response like so:
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I'm trying to select an H1 element which is the second-child in its group
I'm not entirely sure how I managed to jack this up. http://pretty-senshi.com If you

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.