Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7190245
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T19:28:22+00:00 2026-05-28T19:28:22+00:00

I’m having this weird issue and I’m hoping someone could clear this up for

  • 0

I’m having this weird issue and I’m hoping someone could clear this up for me so I can understand what’s wrong and act accordingly. In OpenGL (fixed-function) I’m rendering a tube with inner faces in an orthographic projection.

The image below shows the result. It consists of 4 rings of vertices which are forming triangles using the index pattern shown at the left. I numbered the vertices on the tube for your convenience. At the right is the texture being used:

enter image description here

As you can see the texture is being heavily distorted. As I initially created the tube with only 2 rings of vertices, I thought raising the amount of rings would fix the distortion but no joy. Also glHint doesn’t seem to affect this specific problem.

The texture coordinates seem to be alright. Also, the checker pattern seems to render correctly, but I guess the distortion is just not visible in that very specific pattern.

Please ignore the crossed lines as one of those is a non-existent edge; I rendered the wireframe through GL_LINE_LOOP.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T19:28:23+00:00Added an answer on May 28, 2026 at 7:28 pm

    This particular effect is caused by the way texture coordinates are interpolated in a triangle. What happens is, that one direction becomes the major component, whereas the other is skewed. Your specimen happens to be very prone to this. This also happens to be a problem with perspective projections and textures on floors or walls. What you need is so called “perspective correct texturing” PCT. There’s a glHint for this but I guess, you already tried that.

    Frankly the only way to avoid this is by subdividing and applying the perspective correction as well. But fortunately this is easy enough for quadrilateral based geoemtry (like yours). When subdividing the edges interpolate the texture coordinates at the subdivision centers along all 4 edges and use the mean value of a 4 of them. Interpolating the texture coordinate only along one edge is exactly what you want to avoid.

    If you want to keep your geometry data untouched you can implement PCT in the fragment shader.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
This could be a duplicate question, but I have no idea what search terms
Does anyone know how can I replace this 2 symbol below from the string
For some reason, after submitting a string like this Jack’s Spindle from a text
I am trying to understand how to use SyndicationItem to display feed which is
I'm trying to convert HTML to plain text. I get many &\#8217; &\#8220; etc.
this is what i have right now Drawing an RSS feed into the php,
I'm not entirely sure how I managed to jack this up. http://pretty-senshi.com If you

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.