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Home/ Questions/Q 442957
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T21:07:23+00:00 2026-05-12T21:07:23+00:00

I’m having trouble deallocating a UISCrollView that contains images. There’s something wrong with my

  • 0

I’m having trouble deallocating a UISCrollView that contains images.
There’s something wrong with my code, but I cannot understand where.

this is a snippet of my code. It basically create a loops adding a uiscrollview with an image and removing.
If you run the code with instruments, no memory will be freed.
I also add some check for the retainCount, with no luck at all..

here’s the code

- (void)loadView {
 [super loadView];
 CGRect theRect = CGRectMake(0, 0, 320, 480);
 UIView *view = [[UIView alloc] initWithFrame:theRect];
 [view setBackgroundColor:[UIColor purpleColor] ];
 self.view = view;
 [view release];

 UIView *pippo = [[UIView alloc] initWithFrame:theRect];
 [pippo setBackgroundColor:[UIColor redColor]];
 [self.view addSubview:pippo];
 [pippo release];

 [self performSelector:@selector(scrollAdd:) withObject:nil afterDelay:2.0f];
}



-(void)scrollAdd:(id)o {
 CGRect theRect = CGRectMake(0, 0, 320, 480);
 int numero = 1;
 scroll = [[UIScrollView alloc] initWithFrame:theRect];
 [scroll setContentSize:CGSizeMake( 320*numero,1)];
 [scroll setScrollEnabled:YES];

 UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"koala1b" ofType:@"jpg"]];
 int dd = [img retainCount];
 UIImageView *v2 = [[UIImageView alloc] initWithFrame:theRect];
 [v2 setImage:img];
 [scroll addSubview:v2];
 dd = [v2 retainCount];
 [v2 release];
 dd = [v2 retainCount];
 dd = [img retainCount];
 [self.view addSubview:scroll];
 [img release];
 dd = [img retainCount];

 [self performSelector:@selector(scrollRemove:) withObject:nil afterDelay:2.0f];
}

-(void)scrollRemove:(id)o {
 int dd = [scroll retainCount];
 UIImageView *theV = [[scroll subviews] objectAtIndex:0];
 dd = [theV retainCount];
 [scroll removeFromSuperview];
 dd = [theV retainCount];
 [theV release];
 dd = [theV retainCount];
 dd = [scroll retainCount];
 scroll = nil;
 [self performSelector:@selector(scrollAdd:) withObject:nil afterDelay:2.0f];
}
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  1. Editorial Team
    Editorial Team
    2026-05-12T21:07:24+00:00Added an answer on May 12, 2026 at 9:07 pm

    The issue is that you are releasing img when you shouldn’t (which is probably being masked by the view hierarchy never being released), and you aren’t releasing scroll when you should.

    -(void)scrollAdd:(id)o {
     CGRect theRect = CGRectMake(0, 0, 320, 480);
     int numero = 1;
     scroll = [[UIScrollView alloc] initWithFrame:theRect];
     [scroll setContentSize:CGSizeMake( 320*numero,1)];
     [scroll setScrollEnabled:YES];
    
     UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"koala1b" ofType:@"jpg"]];
     int dd = [img retainCount];
     UIImageView *v2 = [[UIImageView alloc] initWithFrame:theRect];
     [v2 setImage:img];
     [scroll addSubview:v2];
     [v2 release];
     [self.view addSubview:scroll];
     [img release];
     dd = [img retainCount];
    
     [self performSelector:@selector(scrollRemove:) withObject:nil afterDelay:2.0f];
    }
    

    This should be:

    -(void)scrollAdd:(id)o {
      CGRect theRect = CGRectMake(0, 0, 320, 480);
      int numero = 1;
      scroll = [[UIScrollView alloc] initWithFrame:theRect];
      [scroll setContentSize:CGSizeMake( 320*numero,1)];
      [scroll setScrollEnabled:YES];
    
      UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"koala1b" ofType:@"jpg"]];
      UIImageView *v2 = [[UIImageView alloc] initWithFrame:theRect];
      [v2 setImage:img];
      [scroll addSubview:v2];
      [v2 release];
      [self.view addSubview:scroll];
    
      [self performSelector:@selector(scrollRemove:) withObject:nil afterDelay:2.0f];
    }
    

    Of course if you do this you need to also make a slight change in your view removal path:

    -(void)scrollRemove:(id)o {
      [scroll removeFromSuperview];
      [scroll release];
      scroll = nil;
    
     [self performSelector:@selector(scrollAdd:) withObject:nil afterDelay:2.0f];
    }
    
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