I’m having trouble generating two independent random sequences using the rand and srand functions. The details are below, any help would be most appreciated.
I’m working on a puzzle game for the iPhone, and usually for the random number generation I use the arc4 function. However for the multiplayer mode I want both players to have the same pieces throughout the game, and the only way I can control it is to have two repeatable random sequences. If I then send the seeds to the other device, the games will be identical. However when I use rand and srand and try to switch to the other seed, the sequence starts from scratch, I somehow have to initialize two independent sequences generated with a seed.
Thank you for your responses
Thank you for the suggestions, this is how I implemented the whole thing. I created a singleton class with 2 instance variables – seed1 and seed2 – anytime I want to get a number from the first generator I use the method generator1, same for generator2 method. The seed1/2 is instantly set to a newly generated number every time so I can just continue where I left off. In conlusion, Josh Caswell gave me all the information I needed. Check out the code if you ever need something like this. The object inits with seeds 1 and 1 but during the game they get replaced with some other numbers that both devices share.